06-21-2024, 08:17 PM
(06-21-2024, 06:27 PM)Lefinch Wrote: The last part of my post is entirely anecdotal and supposition, so feel free to ignore it but: I feel like people like Oshan, I feel like there are engineers who love oshan. I think there would be a lot more people who might be interested in engineering on Oshan if there wasn't a negative feedback loop of: People complain about damage (however much the game tries to avoid hotspot damage, it happens though I agree frankly it tends to to be minor, though there's occasional unfortunate/funny accidents) which puts people off giving the role a go, which leads to a death of engineers, which puts pressure on the engineers left, which discourages them from playing engineer on oshan so on so on. But I accept fully that's just my opinion which I only offer here because others have done the same to support their discussion so far. If this is a thing that's happening, I'd enjoy a simple solution to break that cycle.
Yeah, I think in hindsight I got a bit defensive about how much of a problem hotspots are, I love Oshan but recently I have had some of my worst shifts on Oshan that resulted from REALLY bad hotspots that were mined up well, like three rounds in a row They were just these massive problems, one of which I pinned in security after it blew open all of the security only for another one to fly in after pinning that one that had one officer grumping at me for pinning a hotspot in there, to begin with.
If mining is active and isn't avoiding mining up hotspots all that much but also not going ham I feel like you still get a breach or three throughout a shift that varies in intensity. This isn't that bad but I know one aspect that also turns off engineers from Oshan that I have seen is just the constant repairs and stopping them from doing things they would prefer to do. Although honestly doing repairs can be fun but I think people just expect not to do that so it feels bad.