05-30-2024, 07:24 AM
(05-30-2024, 05:08 AM)Lord_earthfire Wrote: tbh, adding artifact-immunity via gloves highly reduces the likelyhood of artifact-induced accidents... which i am not a fan off.
secondly, this would grant people with gloves protection against force-touching artifacts if grabbed by other people. And offensive use of bulky artifacts already is not seen often.
Well force touching means gloves don't block it. it means the slap you against it to make it trigger. So that's a way to go around.
OR.. just take off their gloves if you are going to do it.
I was aware of this one. But since it's super underutlizied as it is since it's super hard to do so. I do think it's not the worst thing to lose.
Quote:personally I think the chance of some random person touching an artifact and dying or causing some sort of emergency is very funny. like, the fun of it to me is that it ISN'T safe and there isn't a really good way to protect yourself unless you're in the artifact lab. I do think the lag spike thing and touching an artifact when you don't actually want to can be a problem but I don't know if I like having ways to mitigate against accidental activations completely.
In my opinion dieing since you make a mistake by doing a wrong interaction is fine.
It's not funny if you do a drag click and the game some how registers it as a touch.
The problem with accidental touches is the fact that if you run into an artifact and push it.. you are "TOUCHING IT" but it doesn't do anything.
If you are DRAGGING it you are technically touching it, not tieing a rope around it and pulling it along.
If you are clicking it to drag it... you can accidentally touch it and die from it due to missinput or lag.
Also:
Quote: do personally feel that there's probably some sort of line between quality of life and the excitement/horror of workplace industrial accidents on the world's least OSHA-compliant station, and completely preventing accidental touches with gloves in my mind is a lot like installing an automatic stabilizing solution into dangerous chemicals, or giving miners actually radiation-resistant gear at round start. God I'd kill to have the industrial suit at round start, but it does somewhat change the very dynamic of risk that also seems to draw so many people in.
The major risks of artifact shouldn't come from the game/computer/server being janky at that moment. This is NOT anything like you suggest.
Industrial armor stops rad damage wich is minor to begin with and protects you from explosions, but this only happens if you are RECKLESS.
If you are careful it won't happen.. unless you lag spike next to an exploding rock or explosive. Wich sucks too, but you already decided to "TAKE THE RISK" of setting off an explosive. You can completely ignore radiation and explosives as a miner.
As an art scientist. You do not have this luxury. You cannot avoid explosions since you don't know if it will explode. But it sucks the most when you want to take it an artifact to the lab and OOPS you lagged and now you are dead. Even before you could decide how to test the artifact.
It's just lame in my opinion.
Compared to miners, this is dieing because you grabbed your pickaxe and clicked self-destruct and it killed you due to lag. But the self destruct button is right next to the grab your pickaxe button. All it does is slow down the grabbing the pickaxe so you can mine to then take the risk of explosions and radiation.
Grabbing an artifact to drag em and then dieing is not fun to die in artsci. You can push artifacts freely without triggering this so why should pulling come with that risk too?
Another way I guess we can go around it that's not "gloves" is just giving art-sci a cargo cart or have the forklift be able to bring it safely.
Atleast something that stops the "Accidental click death of rng"
If I wanna die to artsci it's cause of my poor handling or such. Not "I click pull but it registers as click and it's a borger, now im a borg." That's not me going for a risk.. that's me being borged for trying to move an artifact...