01-23-2024, 10:39 AM
In my opinion you guys are just discussing things with luck upon luck upon luck.
I don't mind artsci being luck based but... I do mind if it becomes a crapshoot to get resupplies.
We are now in the position of:
- Is the artifacts you start with, rare enough to get cargo to buy relics.
- Is cargo gonna listen or have the money needed
- Is the trader there
And even then... the resupply isnt high for someone like me that can burn through relics within 5 minutes. So if I get 5 drops of not enough money....you guessed it. I am reliant on other departments. WICH IS GOOD!! But... those department have to get LUCKY TOO. WICH IS BAD!!
And that's the biggest problem with artsci. It's LUCK if more artifacts spawn through your minimal available selection. A rad storm will provide you with plenty of artifacts though wich is amazing! But... those aren't every shift.
The trader with relics is mostly there, but sometimes not and it's tied to if Cargo gets enough money from your artifacts or money to spare to buy em.
Mining can find relics too but.. they gotta be lucky to encounter one while digging and willing to send it to you.
Wich is why I want a system to assures artifacts are coming in regardless. Since it remove the most annoying luck factor of all....
Remember that skill in your job should NOT put you out of work because you were UNLUCKY with getting supplies.
It should always be able to be circumvented with risk/reward.. and artsci.. is 100% a luck job where the only skill is figuring out fast what the artifact is, wich by luck can give you not a lot of money... wich means your skill is undermined by luck... and thats fucking awful.
I don't mind artsci being luck based but... I do mind if it becomes a crapshoot to get resupplies.
We are now in the position of:
- Is the artifacts you start with, rare enough to get cargo to buy relics.
- Is cargo gonna listen or have the money needed
- Is the trader there
And even then... the resupply isnt high for someone like me that can burn through relics within 5 minutes. So if I get 5 drops of not enough money....you guessed it. I am reliant on other departments. WICH IS GOOD!! But... those department have to get LUCKY TOO. WICH IS BAD!!
And that's the biggest problem with artsci. It's LUCK if more artifacts spawn through your minimal available selection. A rad storm will provide you with plenty of artifacts though wich is amazing! But... those aren't every shift.
The trader with relics is mostly there, but sometimes not and it's tied to if Cargo gets enough money from your artifacts or money to spare to buy em.
Mining can find relics too but.. they gotta be lucky to encounter one while digging and willing to send it to you.
Wich is why I want a system to assures artifacts are coming in regardless. Since it remove the most annoying luck factor of all....
Remember that skill in your job should NOT put you out of work because you were UNLUCKY with getting supplies.
It should always be able to be circumvented with risk/reward.. and artsci.. is 100% a luck job where the only skill is figuring out fast what the artifact is, wich by luck can give you not a lot of money... wich means your skill is undermined by luck... and thats fucking awful.