01-21-2024, 10:49 AM
(This post was last modified: 01-21-2024, 10:51 AM by Solenoid. Edited 1 time in total.
Edit Reason: Clarifying post purpose
)
TL;DR Artifacts don't sell for much, especially compared to how much they can cost from Vuldarak. Also, just having selling artifacts be more viable could make more scientists sell their extra artifacts other than directly harmful ones and create a new revenue stream for Cargo.
Hi all,
I don't play artsci much, but it's in part because I feel like artifact research is nearly pointless in terms of the "make money for Cargo" side. Of course, it's always fun to get the teleporter wands, artifact blasters, and plant waterers- but for all the cool artifacts there are the lights, the damage auras, and the emote forcers. Of course, these often get sent to cargo and shipped out for... TWO HUNDRED CREDITS!?
I understand that there has to be some balance for Cargo's budget, but I feel like post Cargo rework, the value of artifacts has really not been there. If I'm buying artsci 4 artifacts for 8800 credits, and can only get 1200 back after selling them all correctly identified, I feel like it's sort of a pointless purchase from a Cargo perspective.
I would like to propose increasing the value of artifacts so that you can at least make money back on them if you buy them from Vuldarak(ie. 2500+ credits for every artifact). Maybe that's too high, but I'm sure some rich person somewhere would buy a fleshy blob lamp, or some archvillain would need a humming monolith damage aura! Plus, it'd be a good way to just increase interdepartmental cooperation by making scientists feel like their time is worthwhile. They see that they're helping the station make money and not just contributing pocket change to the budget with every artifact they sell. This may also make some scientists sell artifacts more often, which would increase Cargo and Science's interaction and make another revenue stream for Cargo.
Ultimately, I'd just like to see artifacts feel worthwhile to research and sell via Cargo by increasing their value. It'd make it feel more worthwhile to Science and would make Cargo more eager to interact with Science since they can actually produce a good amount of money for them. I just wanted to gather community feedback on this and see whether others feel the same.
Hi all,
I don't play artsci much, but it's in part because I feel like artifact research is nearly pointless in terms of the "make money for Cargo" side. Of course, it's always fun to get the teleporter wands, artifact blasters, and plant waterers- but for all the cool artifacts there are the lights, the damage auras, and the emote forcers. Of course, these often get sent to cargo and shipped out for... TWO HUNDRED CREDITS!?
I understand that there has to be some balance for Cargo's budget, but I feel like post Cargo rework, the value of artifacts has really not been there. If I'm buying artsci 4 artifacts for 8800 credits, and can only get 1200 back after selling them all correctly identified, I feel like it's sort of a pointless purchase from a Cargo perspective.
I would like to propose increasing the value of artifacts so that you can at least make money back on them if you buy them from Vuldarak(ie. 2500+ credits for every artifact). Maybe that's too high, but I'm sure some rich person somewhere would buy a fleshy blob lamp, or some archvillain would need a humming monolith damage aura! Plus, it'd be a good way to just increase interdepartmental cooperation by making scientists feel like their time is worthwhile. They see that they're helping the station make money and not just contributing pocket change to the budget with every artifact they sell. This may also make some scientists sell artifacts more often, which would increase Cargo and Science's interaction and make another revenue stream for Cargo.
Ultimately, I'd just like to see artifacts feel worthwhile to research and sell via Cargo by increasing their value. It'd make it feel more worthwhile to Science and would make Cargo more eager to interact with Science since they can actually produce a good amount of money for them. I just wanted to gather community feedback on this and see whether others feel the same.