09-19-2023, 01:31 PM
(This post was last modified: 09-19-2023, 01:33 PM by Romayne. Edited 1 time in total.
Edit Reason: remove unecessary words idk hii
)
I felt the thread was necessary since while it is a bugfix, some may prefer the current behavior and want to voice that. It's minor, but I don't feel it hurts to make a thread even if it's unnecessary. If I'm mistaken, please let me know. (And I didn't want a lengthy discussion on github comments, that's more for reviewing the actual code)
Personally I don't have much opinion on this as I don't see it majorly affecting gameplay. I do think it would give roboticists more of a job though, even if it's currently the case that uh... roboticists arent easy to rely on. Woe is having a 'job' but no responsibilities....
Personally I don't have much opinion on this as I don't see it majorly affecting gameplay. I do think it would give roboticists more of a job though, even if it's currently the case that uh... roboticists arent easy to rely on. Woe is having a 'job' but no responsibilities....