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Kudzumen Rework / Plant-based Antag
#11
(09-17-2023, 09:14 PM)Waffleloffle Wrote:
(09-17-2023, 04:58 AM)Glamurio Wrote: You'll find this surprising, but Kudzu also actually does NOT turn people into plant monsters. I'm sure we'll find some healthy middleground.  Sleeping bee
wrong it happened to my buddy eric PLEASE show a little respect

now that I have some time to look at the actual design I think the concept is very neat... area control antags are intriguing and it's giving me hints of blob, flock, and that one unfinished martian gamemode mixed together and flavored nicely as Freaky Space-Plants

I do think this would probably be more effective if you branched out (heh) from kudzu, and also I can't help but think this feels ambitious enough to potentially be a team antag? there's a lot of plates to spin here, and one person trying to defend an area on their own seems like a pretty tall order even in the best of times

Okay, reading the thread and taking more feedback into consideration, I do agree that this doesn't necessarily have to be "kudzu" related. The only reason I'd want that is because kudzu has some form of "antag roots" (heh), and I like deepening the Spessgame lore by sticking to familiar terms and terminology.

It is quite ambitious, and frankly, the way it's listed, having kudzu start out as a team antag from the get-go is definitely an option, however making a conversion-based antag start out in a group is a lot stronger, and snowballs much harder than having to start from zero. One option would be to either scrap the conversion or simplify it, meaning they stay a specific size, but can make tiny plant monsters on the thread level of handspiders etc. that could still collect.

There's an alternative idea that's similar to the way other team-based antags are structured, and that is to have the equivalent of a Magpie/Battlecruiser reachable off-station where they spawn and convene. This could be a very run-down grove on a dying planet or something like that.

If the antag turns team-based, there's the question of whether or not to make them all equal, or to always have a king/queen to protect. I could see it being really fun and rewarding, but also potentially frustrating if the role ends up in the hands of someone less robust, who ends up killing the entire plant gang.
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Messages In This Thread
Kudzumen Rework / Plant-based Antag - by Glamurio - 09-16-2023, 06:21 PM
RE: Kudzumen Rework / Plant-based Antag - by Glamurio - 09-18-2023, 05:05 AM
RE: Kudzumen Rework / Plant-based Antag - by Cal - 09-17-2023, 08:12 AM
RE: Kudzumen Rework / Plant-based Antag - by Ikea - 09-17-2023, 03:38 PM

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