10-17-2013, 07:58 PM
I can't remember who said this, but the idea was a simple toggle for traitors. When you toggle it you can be seen by other traitors, but you can't see them unless they toggle it themselves. It makes it easy for traitors to link up, but you still run the risk of some traitor who didn't turn the toggle on killing you for your stuff.
The idea of another traitor instantly being able to out me because he's wearing some dumb item is really stupid. I remember at least a few times when sunglasses showed you other traitors where I was killed for my loot by another traitor that I couldn't see. It was a major pain and in no way fun. If I want to be a super sneaky traitor who does things stealthily without having to worry about some greedy jerk murdering me because he's wearing sunglasses (which are super common, I mean, sheesh), I should be able to.
Don't turn traitors into "syndicate team without a nuke", or better yet, do but make it its own separate game mode. That would be pretty cool. Basically random crewmembers are the syndicate infiltration team and they get a special implant to talk to each other like robotalk and they get shared goals like traitor goals, except they all have the same goal and have to work together, but still get real names instead of DonkCo Superobvioussyndicateoperative #1. It would play out like team traitor, promote team play, and I think would be a ton of fun. Basically they should get an altered list of items to choose from, like syndies. No cloaks, things like that. Also the implant should act like a microbomb, and possibly do weird things when implanted into a non-infiltraitor.
The idea of another traitor instantly being able to out me because he's wearing some dumb item is really stupid. I remember at least a few times when sunglasses showed you other traitors where I was killed for my loot by another traitor that I couldn't see. It was a major pain and in no way fun. If I want to be a super sneaky traitor who does things stealthily without having to worry about some greedy jerk murdering me because he's wearing sunglasses (which are super common, I mean, sheesh), I should be able to.
Don't turn traitors into "syndicate team without a nuke", or better yet, do but make it its own separate game mode. That would be pretty cool. Basically random crewmembers are the syndicate infiltration team and they get a special implant to talk to each other like robotalk and they get shared goals like traitor goals, except they all have the same goal and have to work together, but still get real names instead of DonkCo Superobvioussyndicateoperative #1. It would play out like team traitor, promote team play, and I think would be a ton of fun. Basically they should get an altered list of items to choose from, like syndies. No cloaks, things like that. Also the implant should act like a microbomb, and possibly do weird things when implanted into a non-infiltraitor.