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[CLOSED PR] Changes to Traitor Generic Items
#4
More traitor toys to play with is always a good thing.
Though I suppose at some point we'll have to start breaking them into themed sections for readability.

The guardbuddy replicator might be a bit hard for a non-RD to use.
And I worry the breaching charge will be a bit much. Every traitor round someone will low-effort their way into the armory.

Stims are probably priced fine to be incompatible with a lot of rampage items.
The donk provides a lot of the same functionality for much cheaper. And also heals you. Though the duration is quite a bit shorter. So probably fine.

Everything else looks good. Some might not see much use, but that's already true of a lot of items. And it doesn't hurt to enable gimmicks.

I expect there'll be an argument about the Vuvuzela, since only sec seems to generally be allowed the one-or-two-clicks-and-I-win things. But I know I'd like a nonlethal thing for traitors to have, for RP. Where there are more kidnappings and such. And the vuvuzela isn't exactly a stealth item, either. I hope it stays in, personally!

I really do hope people use bear traps and the pickpocket gun more, too!

It does solidify traitor as best antag, even more. But we should always be striving to make antags (well, and non-antags) more awesome and fun.
But heck, I'd not be for more choices and customization with other antags to get similar fun. Even if it means 'copying' from other codebases that have such.
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RE: [PR] Changes to Traitor Generic Items - by Love - 09-05-2022, 10:56 PM

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