Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
AI shells and cyborg limbs
#1
Hello,

another couple of bugs I encountered:

1) ISaidNo added the ";" functionality for shells a while ago, but lately I've had some trouble with the radio. Sometimes, it's necessary to cycle the microphone before the game transmits messages reliably. Quite bothersome if I have to switch from the shell back to my mainframe and vice versa on a regular basis.

2) It appears to be possible for cyborgs to lose tools semi-permanently. For example, a medical cyborg has the health analyzer equipped in the first slot and gunfire (presumably melee weapons too) destroys its left arm, then said analyzer will from what I can tell be gone forever without a module rewrite - simply replacing the limb does not make a difference. The equipment panel shows "[blank] Equipped" for the affected tool. May be related to what happens when hydroborgs manage to break their chainsaw.

Kind Regards


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)