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[CLOSED PR] Security health implants only send out an alert on death.
#18
The thing is there already is technically a counterplay, that is cutting it out, its just that whatever counterplay you have, no one will do it. To put it simply, the reward for the counterplay (assuming it just counterplays the alert) will be too much abstract and dependent on factors outside of ones control to seem like a worthwhile investment. Sure you may have stopped the crit alert, but can you say the same for the other alerts sec can send out? Hell what if they do send out a crit alert but no sec off responds to it, etc etc. A counterplay that exists but never gets used is functionally the same as no counterplay whatsoever.

The big thing this pr is designed to do is to “hurt” experienced sec teams while minimally hurting newer sec teams. I am well aware that experienced security isnt a permanent state of affairs, thats why this pr doesnt target things like weaponry, methods of detainment, etc. it targets not only the thing that most seperates experienced sec from new sec, but also the thing that makes experienced security really good, communication. Newer security isnt going to be the ones responding to death alerts in a timely manner (or at all), its experienced sec who already have the round under control and needs more things to do. While any sec change will effect everyone in sec, the intent is to target experienced sec the most while leaving newer sec teams relatively unscathed.
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RE: [PR] Security health implants only send out an alert on death. - by Ikea - 04-28-2022, 06:20 PM

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