04-28-2022, 05:25 PM
I think that even from a resource perspective recovering a living employee seems much more advantageous than a dead one.
Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme.
Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme.