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[CLOSED PR] Security health implants only send out an alert on death.
#17
I think that even from a resource perspective recovering a living employee seems much more advantageous than a dead one.

Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme.
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RE: [PR] Security health implants only send out an alert on death. - by Azrun - 04-28-2022, 05:25 PM

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