Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Escape shuttle is weird. So what makes a good round end?
#13
Larger shuttles would be a pretty big mapping endeavor. You'd have to redesign every shuttle for every map, and then all the variants that have been made of the shuttles for each of those maps, then redesign all of centcomm's docks (which i believe exists in a z level that is shared by other things and is therefore competing for space) and all relevant portions of maps themselves (Manta comes to mind as particularly problematic for this). It's not quite a human resprite tier project, but it's sure as hell not something that someone just decides to do one day and hopes that it'll be received well by devs.

I tentatively like the idea of formalized shuttle votes, and think it's a more realistic addition. The bio-locked voteless shuttle call also seems like a reasonable solution to a number of edge cases while opening up some interesting gameplay opportunities. That being said, I would be hesitant to include it because the most popular option is not necessarily the best one as a vote like this would imply.
Reply


Messages In This Thread
RE: Escape shuttle is weird. So what makes a good round end? - by cyberTripping - 11-26-2021, 12:43 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)