Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Escape shuttle is weird. So what makes a good round end?
#6
I don't disagree with the sandboxy charm of the game. I also don't want endgame objectives to be rigid and restrict player expression - however, I disagree with this game having no clear goal on most rounds.

Each round actually has a pretty clear goal: don't die is the obvious one, but also with changelings, vampires, etc. running about the goal is "defeat the antagonists". This doesn't necessarily mean to tide or validhunt either - just assist those equipped or allowed to deal with the threats to the best of your ability.

The goals can be ignored, but clear goals are always there for each round by their design.
Reply


Messages In This Thread
RE: Escape shuttle is weird. So what makes a good round end? - by Crystalwarrior - 11-24-2021, 09:32 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)