10-24-2021, 09:15 PM
(This post was last modified: 10-24-2021, 09:27 PM by mbc. Edited 11 times in total.)
i'm not sure if i really like the idea of the toggle - not that i disagree with the logic here
your idea fixes the stated issue but it basically puts anyone who chooses to use this feature at a disadvantage. (which i think would kind of suck, becuase it feels like I am caught between wanting my character to have this feature to make the game more legible for other players, but not wanting to suffer in combat situations relative to other players)
i would like to think about other solutions? I wonder if there are any other online games that have tried to address the mechanic of attacking someone while they are typing.
one that comes to my mind is adding an auto-retaliate mechanic? Nothing too crazy, but maybe something where your character will automatically perform some one-time action (like a disarm, or a step) that blunts the disadvantage of being type-attacked and forces the chat window closed automatically. (assume the hypothetical retaliation is bugfree and not exploitable, ok)
your idea fixes the stated issue but it basically puts anyone who chooses to use this feature at a disadvantage. (which i think would kind of suck, becuase it feels like I am caught between wanting my character to have this feature to make the game more legible for other players, but not wanting to suffer in combat situations relative to other players)
i would like to think about other solutions? I wonder if there are any other online games that have tried to address the mechanic of attacking someone while they are typing.
one that comes to my mind is adding an auto-retaliate mechanic? Nothing too crazy, but maybe something where your character will automatically perform some one-time action (like a disarm, or a step) that blunts the disadvantage of being type-attacked and forces the chat window closed automatically. (assume the hypothetical retaliation is bugfree and not exploitable, ok)