09-16-2021, 12:55 AM
(09-15-2021, 07:52 PM)Thathemmer Wrote: To me the arc fiend feels very very weak. The 2000 power cap feels extremely low, and a lot of the abilities feel like they just don't pack the punch that they look like they do. Flash feels like it doesn't do anything, in that many times when I use it people look like they just walk out of it unfazed. the electric resistance feels inconsistent, in that I am completely immune to electrified doors, something that iirc is able to kill regular crewmembers, while stun batons feel like they have no reduced effectiveness on me. I think discharge is good, so is Jolt and ride the lightning, especially ride the lightning if the 2000 power cap is removed. I love the concept, it is one of my favorites so far, I like the draining. Something I am hoping for is some progression based abilities.
The resistance passive they have is just an invisible version of SMES human, a standard mutation anyone can get. Normal SMES Human doesnt do anything against stuns like batons, and empowered smes human "merely" provides a 40% disorient resist. It's basically just like having no conductivity, like insuls. Might also protect against arcs which insuls don't, but don't quote me on that.