Arcfiend feedback thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Arcfiend feedback thread (/showthread.php?tid=16959) |
Arcfiend feedback thread - Sov - 08-17-2021 Post feedback about how arcfiend is horribly overpowered and/or far to weak here All skills are subject to potential future adjustment please be aware that if you tested or encountered one before today that there have already been a number of adjustments made. So be sure to give it a second look when forming your feedback
RE: Arcfiend feedback thread - Mrprogamer96 - 08-17-2021 is there a place we can see what the arcfiend does? there is nothing on the wiki about it yet. RE: Arcfiend feedback thread - Zonespace - 08-17-2021 Having seen very little of them, I'm not sure how this would affect balance, but I think the arcfiend's chance of being in mixed_rp should be higher. Currently, they are exceedingly rare, considering how RP's rounds very consistently hit 2 hours. RE: Arcfiend feedback thread - Sov - 08-17-2021 (08-17-2021, 11:43 AM)Zonespace Wrote: Having seen very little of them, I'm not sure how this would affect balance, but I think the arcfiend's chance of being in mixed_rp should be higher. Currently, they are exceedingly rare, considering how RP's rounds very consistently hit 2 hours. the initial appearance rates are not necessarily the final appearance rates. These are intended to ease it in slowly while we assess its balance and impact on the round, minimizing the disruption to players. RE: Arcfiend feedback thread - cyberTripping - 08-17-2021 It seemed like a pretty low chance to me as well but i crunched the numbers poorly and i think it comes out to like, around 17% chance per day of seeing arcfiend? it's rough because I just assumed theres 12 shifts a day, when in reality shifts last a little over 2 hours, but then again there's early calls to shave off that time again, idk it's hard to get a solid number. Also i don't particularly understand how the function to choose game mode works so I just assumed any mode has 16.6% odds of occurring, which is probably not right point is my math is probably a little screwy in a number of ways, i just hope the screwiness balances out. arcfiend may or may not pop up a little over once a week, if you squint and don't think about the math too hard, in a perfectly theoretical vacuum, is the final conclusion. nerds feel free to roast me RE: Arcfiend feedback thread - Sov - 08-17-2021 I will adjust the spawn for the RP server to be as common as any other mixed mob for the time being, but there is still a cap of 1. That's a 1 in 5 chance for each antag in the mixed round to be an arcfiend and not a spy thief or something else late join is not enabled for the time being RE: Arcfiend feedback thread - mralexs - 08-17-2021 IMHO there should be a visual indicator for other players for how much energy they've stored up. RE: Arcfiend feedback thread - Mopcat - 08-17-2021 well, i currently have to keep re-enabling it in my preferences every single round. not sure if it's just not saving properly or if it has something to do with the antag itself being in the secret module RE: Arcfiend feedback thread - Sov - 08-17-2021 (08-17-2021, 04:01 PM)Mopcat Wrote: well, i currently have to keep re-enabling it in my preferences every single round. not sure if it's just not saving properly or if it has something to do with the antag itself being in the secret module this should now be resolved https://github.com/goonstation/goonstation/commit/e7c1dfa84f106e0a98e64795d96af5791b65a897 RE: Arcfiend feedback thread - Ikea - 08-19-2021 Not a massive fan of arcfiend being in secret content file, just in case anyone else wants to add revisions. A solid quarter of my round when I played was spent just sipping an apc (which that alone takes like a half a minute), and even then I found myself constantly running out of charge. APC drain speed could either have there speed at which you drain increased, or (the option I prefer) have the amount of energy you get per energy drained increased. Most of the ability costs are fine, however the Ride the ability drains power like a motherfucker and that could turned down just a little bit (somewhere in the ballpark of 10-20%). EM field has a really misleading name and description, the name makes it sound like it would do emp pulses which the ability does not. Right now that ability is semi weak, could honestly just add a EMP explosion when you use it as a buff, also fixes the issue with naming confusion. RE: Arcfiend feedback thread - phyvo - 08-20-2021 Wait what? Why is it kept secret? Is it a permanent kind of secret or is it only temporary? RE: Arcfiend feedback thread - Rilor - 08-20-2021 arcfiends arent secret, theyre just in the submodule so the code can be kept closed source while Sov and the admins still tweak the balance and make the code better or something RE: Arcfiend feedback thread - MetricDuck - 08-26-2021 [isf] RE: Arcfiend feedback thread - unfunnyperson - 08-26-2021 They feel too rare in my personal opinion, I’ve played for a while after they got introduced and have yet to see one that wasn’t from admemes. RE: Arcfiend feedback thread - Katzen - 08-28-2021 I felt like it was antag where you need external gear to be effective, unlike wiz/ww/changeling/vampire/hunter. Think it would be interesting to give them an ability based smes human equivalent, push the button and get smes human for 30 seconds. Still, only tried it once so not a good idea of their strengths and weaknesses. |