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Emergency oxygen tanks too available? [Anti-QoL?]
#15
(09-03-2021, 01:25 PM)MetricDuck Wrote: When was the last time you wore an air-tank as a non-werewolf?

Between the lockers, the chance of spawning with one in inventory (is it guaranteed if latejoin?) and z2/z3 I have the impression that emergency tanks aren’t really rare anymore - if you want one and know how you can always locate one quickly (and without even hassling Cargo).

With the increased number of tools to deal with repressurisation (and several chemistry nerfs - best cure is prevention) fixing breaches has theoretically never been easier.

Alternate suggestions to reducing availability - prevent them from being overfilled to 1013? Prevent them being refilled at all?! It’s not really an emergency tank if it’s on for 20 minutes at a time.

Do you agree they’re too common? Do you disagree and think they’re in a good place? Do you think balancing scarcity is a non-starter that only affects non-powergamers? Do you feel that oxygen tank management just gets in the way of actually having fun? 

Interested in hearing people’s thoughts!!

Obviously nerfs are bad and the devils way of inching us down closer to hell so think of this as a proposed buff to antags that cause breaches.

Terrible idea. Just had an Oshan round and immediately thought of this.

To do Oshan engineering, you need to be in the water. Unless you dumped out your entire toolbelt, you'd need your tools, and a backpack.
In the backpack, you'd need a vent capture unit (I usually just take all of them, since i'm mostly a solo engineer when i'm on), a dowsing, a shovel, a box of wires, because a single spool is not enough to get back to the station and you drag the stomper behind you. So four items at its base, and honestly usually the full backpack. So, unless you want to make a bunch of trips, or dump out your toolbelt and hope its all there when you get back, no.

Air is enough of an issue honestly. Before the change at the 20m marker where you got a free air tank, it was already kinda crazy to get oxygen going.

If you want to nerf oxygen tanks, fix how fast you can repair atmospherics. We don't have an atmos department, and the piping on some stations is just insane (Or non existant) for the air hookups. You can dump a high volume can into a vacuum that has no gaps, and it'll just be a literal pocket cloud of air for half the shift, unless you manually drag the can around. Fix this first, then think about choking people to death because they don't have a tank.
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RE: Emergency oxygen tanks too available? [Anti-QoL?] - by RGBDeadSilent - 09-04-2021, 10:40 PM

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