Emergency oxygen tanks too available? [Anti-QoL?] - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Emergency oxygen tanks too available? [Anti-QoL?] (/showthread.php?tid=17039) Pages:
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Emergency oxygen tanks too available? [Anti-QoL?] - MetricDuck - 09-03-2021 [ise] RE: Emergency oxygen tanks too available? [Anti-QoL?] - THISISANICEGAME - 09-03-2021 Opening a backpack box for the first time after the first 25 minutes of the round will guarantee an emergency oxy tank, crowbar and a breath mask spawn in it. I think the real problem is we have a system that doesn't scale with server pop, so while on a low pop round you might feel like there are way too many oxy tanks, during high pop you will likely struggle to find one unless you know exactly where to look. That said, I still wouldn't be against lowering their capacity, being able to easily survive on a full one for the entire round is kind of silly, these things aren't really that fun to manage though, having to stop by EVA or whatever to get more oxy sounds like it would get boring quickly. RE: Emergency oxygen tanks too available? [Anti-QoL?] - UrsulaMejor - 09-03-2021 Fixing breaches still too hard imo. Not worth nerfing oxygen tanks until we address the scale of airloss damage to the station that can be done with just a few broken windows. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Lady Birb - 09-03-2021 idea: emergency tanks keep their current capacity but can no longer be inserted into canisters, instead you need to pay to fill them at the oxygen vendors. RE: Emergency oxygen tanks too available? [Anti-QoL?] - UrsulaMejor - 09-03-2021 (09-03-2021, 05:28 PM)Lord Birb Wrote: idea: emergency tanks keep their current capacity but can no longer be inserted into canisters, instead you need to pay to fill them at the oxygen vendors. not a bad idea honestly RE: Emergency oxygen tanks too available? [Anti-QoL?] - Rilor - 09-03-2021 (09-03-2021, 05:28 PM)Lord Birb Wrote: idea: emergency tanks keep their current capacity but can no longer be inserted into canisters, instead you need to pay to fill them at the oxygen vendors. Honestly i forgot that those oxygen vendors existed RE: Emergency oxygen tanks too available? [Anti-QoL?] - RGBDeadSilent - 09-03-2021 (09-03-2021, 05:28 PM)Lord Birb Wrote: idea: emergency tanks keep their current capacity but can no longer be inserted into canisters, instead you need to pay to fill them at the oxygen vendors. They are far to expensive to use, at the least the last time I used them. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Ikea - 09-04-2021 Think its around 1000 credits to fill to full, which for any job besides staffies thats trivial cash. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Ion Mage - 09-04-2021 (09-04-2021, 02:41 AM)Ikea Wrote: Think its around 1000 credits to fill to full, which for any job besides staffies thats trivial cash. What? I can at most buy 2, maybe 3, and sometimes just 1, 200-credit gene mods in a single round, and have other expenses like food when theres no chef around. As SecOff. Even when I play MDir, 1000 is still not a trivial cost. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Mouse - 09-04-2021 1000 credits is brutal for pretty much anyone who isn't a head when the payroll budget is consistently empty by minute 15. RE: Emergency oxygen tanks too available? [Anti-QoL?] - KikiMofo - 09-04-2021 But I need all my money to buy propuffs. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Ikea - 09-04-2021 Wage above staffie gives you 300 credits, and you spawn with 300 credits. You just need 3 wages if you arent staffie clown or mime to get over 1k. This of course doesnt account for latejoining. RE: Emergency oxygen tanks too available? [Anti-QoL?] - Ion Mage - 09-04-2021 Your also assuming the station budget doesnt go dry, or that the emergency tanks might be needed before 3 wage payouts can even happen. And that you won't need to buy something else in the meantime. RE: Emergency oxygen tanks too available? [Anti-QoL?] - mralexs - 09-04-2021 Sometimes as HoP I'll charge 500 credits for an ID change. It will sometimes take a staffies 10-15 minutes to get the money. Unless you're exploring the debris field or gambling, cash is pretty hard to come by RE: Emergency oxygen tanks too available? [Anti-QoL?] - RGBDeadSilent - 09-04-2021 (09-03-2021, 01:25 PM)MetricDuck Wrote: When was the last time you wore an air-tank as a non-werewolf? Terrible idea. Just had an Oshan round and immediately thought of this. To do Oshan engineering, you need to be in the water. Unless you dumped out your entire toolbelt, you'd need your tools, and a backpack. In the backpack, you'd need a vent capture unit (I usually just take all of them, since i'm mostly a solo engineer when i'm on), a dowsing, a shovel, a box of wires, because a single spool is not enough to get back to the station and you drag the stomper behind you. So four items at its base, and honestly usually the full backpack. So, unless you want to make a bunch of trips, or dump out your toolbelt and hope its all there when you get back, no. Air is enough of an issue honestly. Before the change at the 20m marker where you got a free air tank, it was already kinda crazy to get oxygen going. If you want to nerf oxygen tanks, fix how fast you can repair atmospherics. We don't have an atmos department, and the piping on some stations is just insane (Or non existant) for the air hookups. You can dump a high volume can into a vacuum that has no gaps, and it'll just be a literal pocket cloud of air for half the shift, unless you manually drag the can around. Fix this first, then think about choking people to death because they don't have a tank. |