06-28-2021, 08:50 AM
(06-27-2021, 09:25 AM)UrsulaMejor Wrote: rng is not inherently bad.This. I understand that people seem to be upset when the stars don't align their way but if the story played out the same way EVERY single time I think that isn't nearly as interesting. Things should favor the skilled/prepared but the opportunity always have a chance is exciting.
rng is not inherently evil.
(06-27-2021, 09:42 AM)UrsulaMejor Wrote: Let me give ya'll a primo gameplay tip on how to use melee weapons.That kinda feels like a great way to bypass the combat system. Also it reminds me of playing GunZ: The Duel except with less hand cramping. Having disarm favor/follow targeted limb could help with active hand swapping. The addition of a minuscule cooldown on stowing/moving an item used could deal with removing the ability for the defender to respond in some fashion. But.... I feel like I'm off topic.
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(06-27-2021, 05:15 PM)kyle2143 Wrote: Just make it use the stamina system instead of removing it for not using the stamina system.Factoring in Stamina, Force, and possibly weight-class/size make a lot of sense for the ability to disarm someone. It is much easier to smack an object out of someone's hand with a bat compared to a lot of other objects. And someone blocking with a shield or something should be able to hold out for a little while before becoming exhausted/overwhelmed by their assailant(s).