[CLOSED PR] replace disarm roll with shove - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [CLOSED PR] replace disarm roll with shove (/showthread.php?tid=16689) Pages:
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[CLOSED PR] replace disarm roll with shove - github_bot - 06-27-2021 PULL REQUEST DETAILS About the PR Removes disarm chances from disarm intent (rename maybe?) and makes all 'disarm' attacks do the disarm-special shove (stamina-based roll to displace a tile backwards, and additional stamina-based roll to shovedown) To clarify: makes all disarm attacks act as disarm-specials do now --- shoveback and stamina-scaling chance to knockdown, no item-fling This will probably need at least one balance/feature pass before any possible merge, as this likely makes disarming not worth attempting at all Why's this needed? Having a flat 37% chance to remove someone's weapon in one click with very little recourse (and not using the stamina system at all!) leads to heavily RNG-skewed fights, especially when there is a weaponry imbalance (think saber vs unarmed) Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] replace disarm roll with shove - Drewmajor11 - 06-27-2021 I think instead of this we should make it harder for people who are in crit to disarm and make it a lot more stamina based and a lot more RNG based, I don't think we should just remove yellow hand essentially. RE: [PR] replace disarm roll with shove - Ikea - 06-27-2021 Knockdown likely should be made more common (something along the lines of 3-4 shoves if theyre on full stam) to compensate, also maybe de rng the knockdown a bit. RE: [PR] replace disarm roll with shove - Drewmajor11 - 06-27-2021 Also if this is added I think we should just go tg route so if you shove people against a table or wall they still lose their item. RE: [PR] replace disarm roll with shove - UrsulaMejor - 06-27-2021 rng is not inherently bad. rng is not inherently evil. a 37% chance to lose your held item is a disincentive to engage in melee battles, and there are techniques you can learn (hand switching with E or blocking) to mitigate this and grow more skilled as a player this is the point, and a good thing absolutely and emphatically no. RE: [PR] replace disarm roll with shove - Drewmajor11 - 06-27-2021 (06-27-2021, 09:25 AM)UrsulaMejor Wrote: rng is not inherently bad. I agree with this but I still think it should be a bit more stamina based and make it play a bigger factor, also make it so its harder for crit players to disarm others. Disarm makes every fight feel like an actual fight but it does have its issues. RE: [PR] replace disarm roll with shove - Cal - 06-27-2021 I dunno I think if you come at someone with a weapon in hand they should have every chance to fight back. trick someone, wait to unleash your saber, get them to talk or something. disarm is fine as is the saber mortally wounds in 2-3 hits and downs you in 4 guaranteed, get one surprise hit in and they're basically done RE: [PR] replace disarm roll with shove - UrsulaMejor - 06-27-2021 Let me give ya'll a primo gameplay tip on how to use melee weapons. If your melee weapon is ONE HANDED: 1) Swing weapon 2) Press E to swap hands The chance to disarm you is now zero (knockback chance still exists) If your melee weapon is a CSABER: 1) Swing weapon 2) Press Z to block The chance to disarm you is now severely reduced, and you can reflect projectiles OR 1) Swing saber 2) Press C to deactivate and V to stow To safely hide it where it can't be taken If your melee weapon is TWO HANDED 1) Swing weapon 2) Press V to equip it to your back slot or auto stow in your backpack if your backpack is open The chance to disarm you is now zero (including if someone knocks you down) RE: [PR] replace disarm roll with shove - Froggit_Dogget - 06-27-2021 This would be nerfing the ability for people to fight stacked people. Why! Please dont. Some RNG, like this, spices up the game RE: [PR] replace disarm roll with shove - Technature - 06-27-2021 Quote:Having a flat 37% chance to remove someone's weapon in one click with very little recourse (and not using the stamina system at all!) leads to heavily RNG-skewed fights, especially when there is a weaponry imbalance (think saber vs unarmed) Knocking someone down still causes someone to drop their item so why is this even being considered in relation to this what the fuck RE: [PR] replace disarm roll with shove - Mouse - 06-27-2021 If there's one thing the crew needed it's even fewer defenses against robust rampagers. RE: [PR] replace disarm roll with shove - MetricDuck - 06-27-2021 [iss] RE: [PR] replace disarm roll with shove - kyle2143 - 06-27-2021 Just make it use the stamina system instead of removing it for not using the stamina system. RE: [PR] replace disarm roll with shove - palpetinus - 06-27-2021 I'd personally prefer it if the current system was stamina-based, that's all. If only so that attached-csaber-self-hits are still a thing. RE: [PR] replace disarm roll with shove - Frank_Stein - 06-28-2021 Personally I like it when the item is lost and flung away from the fight rather than just dropped on the floor. Way more dramatic that way. What if we made it so people kept items in hand when grounded, but disarms were 100% effective at knocking things away from grounded people? Disarm them until they fall, then smack their gear away. |