06-27-2021, 09:28 AM
(06-27-2021, 09:25 AM)UrsulaMejor Wrote: rng is not inherently bad.
rng is not inherently evil.
a 37% chance to lose your held item is a disincentive to engage in melee battles, and there are techniques you can learn (hand switching with E) to mitigate this and grow more skilled as a player
this is the point, and a good thing
absolutely and emphatically no.
I agree with this but I still think it should be a bit more stamina based and make it play a bigger factor, also make it so its harder for crit players to disarm others. Disarm makes every fight feel like an actual fight but it does have its issues.