06-14-2021, 04:31 PM
(06-14-2021, 09:51 AM)Lord Birb Wrote: rng=bad game design
1/3 chance to lose a fight instantly every time someone clicks you on intent 2=very bad game design
Uh what? I really like what you had to say here, https://forum.ss13.co/showthread.php?tid=16254, but maybe you've changed your position entirely on RNG.
I also meant to post this on your previous thread: https://www.desmos.com/calculator/ebuypwtvpe
Overall I think the current design is fine, though some form of scaling for disarm or additional depth (comparison of implements, stamina, etc) would be cool.