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Singuloose Syndicate Collection
#1
CE (and/or Engineering) Traitor Items


TEG DarkMatter Semiconductor
Semiconductor converts a portion of the TEG power to a super-dense energy lattice until it reaches a critical point where a singularity is formed the mass/energy exceeds the speed of light! (1.6 GJ).

Similar to a Canbomb after it reaches a critical point it could notify the station of an anomaly allowing for the crew to destroy it after a duration.  Once it reaches the critical point any additional energy would then be converted to increase the initial singularity size. 
  • Idea being creating an event that will unfold later in the shift.  Adds nefarious reasons to Hellburn or "Hellburn".

Singularity Lure
A tracking beacon OR a module that would attach to an existing tracking beacon.  This would adjust the randomness of the singularity/blackhole movement to favor that direction (or closest lure) lure.
  • Allow some control of the randomness of the singuloose which typically results in it just hanging out in one location being boring.


Singuloose Snacks
A pack of incredibly dense and incredibly volatile matter, a frightening byproduct of “advanced” loafing technology.  When fed to a black hole/singularity causes it to increase in size. Could also provide some chance of defense against singularity buster, so it doesn't instantly mitigate these mechanics.
  • Allow for syndicate to improve the strength of sabotaged system, while possibly providing some resilience to a mechanic that can instantly mitigate it.



Under the hood, I would also add some mechanisms to programmatically determine applicability of syndicate items.  They could either be removed from the list and/or marked in such a way as to caution against them.
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Messages In This Thread
Singuloose Syndicate Collection - by Azrun - 03-16-2021, 10:08 AM
RE: Singuloose Syndicate Collection - by Cal - 03-16-2021, 11:59 AM
RE: Singuloose Syndicate Collection - by Katzen - 03-17-2021, 02:51 AM

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