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Contractor Role/Community Rework
#4
(03-13-2021, 05:50 PM)Studenterhue Wrote: Just skimmed through the topic and want to mention real quick that the CE now has a special RCD (the RCD "custom") that does the same things the RCD deluxe can do (namely make doors with pre-loaded access) but with the material costs of the standard RCD ('cause remember the deluxe RCD gets reduced matter costs too). Just letting y'all know it's an option. If you think it's something the Construction Worker or whatever role you think of could use, it's there for you, but if you think that might be too powerful or whatever (said special CE RCD is inside a crate rather than on something the CE spawns with by the way), you're free to avoid it.

(03-13-2021, 06:57 PM)Rilor Wrote: my thoughts for the contractors ability to be an antag should be similar to the captain on RP, They cant be any antag except conspirator, and perhaps make the conspiracy objective a bit more skewed towards conspiracies related to construction when a contractor is one of the conspirators.
as for the rest of the suggestions: YES i love this idea, more furniture, more collaboration, reworking how changing walls and floors work, more decoration options (Possibility of ability to make statues without murdering something excites me) and something to replace conworker while still filling a similar niche

Thank you both for chiming in. I think understanding the updates that have been made to construction mechanics so far is very important so I'm appreciative of the extra boost for people to see it and I think the (golden) RCD can have a comfy home in the CE's Office. Fits with the golden wrench too!

I'm definitely down to sprite most of the stuff and make the code for the objects themselves (just not sure about the recipes/build process stuff). I was thinking about wallpapers for a while so once I move past some resprites of old things I will have some concept things done for expanded furniture options and wallpapers to share here. I think seeing what kinds of things I'm thinking about might help people start to put the pieces together on the fuller picture and come up with additional suggestions, so I'll try to get to that ASAP. :+)
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RE: Contractor Role/Community Rework - by Rilor - 03-13-2021, 06:57 PM
RE: Contractor Role/Community Rework - by nefarious6th - 03-13-2021, 07:49 PM

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