02-05-2021, 11:54 PM
I do think the sentiment of "you get another chance" is very real for some players when they do go to borg people. It's meant as an extension of kindness to let someone continue in a round; but sometimes there is still incompatability in that the people being borged don't really want that. Some people have requested silicon bans, a number of players mention in Discord that they're uncomfortable with being borged and want people to remember as best they can to please just leave them be versus borging.
Does this matter as much now that silicons can voluntarily take themselves out of a round if they want? Maybe not. Giving more tools to players to control this kind of stuff seems nice, though. If they're puritans, that offers maybe one path of iredeemably dying and never coming back or having a Big Heroic Medical Save or being pretty much guaranteed to be borged (if anyone ever checked the records!). Or they can set DNR to ensure they're really never going to come back. Or they can come back as a ghost drone. Or observe. Or be a critter. Or go to VR or go to the bar. Or disconnect. Players, upon dying, already have a lot of agency and control over what happens afterwards. I really can't imagine this being much of a problem, it's just more like a "shortcut" to an already extensive process of 1.) someone dying and maybe before dying saying they would not like to be borged --> 2.) maybe we check their medical records or not, and they're puritan or we just decide to borg, who knows --> 3.) borging this person --> 4.) "Hey, I'm not happy here, please leave me alone!"/suicides or disconnects.
Does it add anything to Classic Goon strategy? Maybe not, that's why it's a 0 point trait, just like clerical error is!
Does this matter as much now that silicons can voluntarily take themselves out of a round if they want? Maybe not. Giving more tools to players to control this kind of stuff seems nice, though. If they're puritans, that offers maybe one path of iredeemably dying and never coming back or having a Big Heroic Medical Save or being pretty much guaranteed to be borged (if anyone ever checked the records!). Or they can set DNR to ensure they're really never going to come back. Or they can come back as a ghost drone. Or observe. Or be a critter. Or go to VR or go to the bar. Or disconnect. Players, upon dying, already have a lot of agency and control over what happens afterwards. I really can't imagine this being much of a problem, it's just more like a "shortcut" to an already extensive process of 1.) someone dying and maybe before dying saying they would not like to be borged --> 2.) maybe we check their medical records or not, and they're puritan or we just decide to borg, who knows --> 3.) borging this person --> 4.) "Hey, I'm not happy here, please leave me alone!"/suicides or disconnects.
Does it add anything to Classic Goon strategy? Maybe not, that's why it's a 0 point trait, just like clerical error is!