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AI-Controlled sprinkler system
#16
Captain_Bravo Wrote:What if we create a new job? Damage-Control. We're already kind of having issues with engineers having too broad responsibilities, and not doing everything they're supposed to. What if we split those responsibilities from them, and create a new Engineering job devoted to just handling that, then give them control of the sprinklers?

If you want better engineers start playing engineer more often. Damage control should really stay inside the engineering job, and hell, construction cyborgs handle that pretty often too. I don't see any need to split that responsibility off into a third thing.
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