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AI-Controlled sprinkler system - Printable Version

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AI-Controlled sprinkler system - VictorMAngoStein - 07-25-2013

This would allow the AI to take on a more hands on role: Every room would have an AI-controlled devices to spray chemical foam. The default foam would be the same shit that fire extinguishers start with. Each room would have an individual sprinkler system and the AI would have to control each one individually. Sound boring? Read on

The sprinkler system would actually be a modified chem dispenser. There would be a default foam, but the AI would be able to make their own foam by mixing any of the basic chems. The AI could spray saline to heal burn victims...or fill the room with space lube if it's rogue. Crew members could insert additional reagents (so the AI can make things like holy water and kill vampires) into individual fire systems or cut their connection to the AI.


Re: AI-Controlled sprinkler system - Dachshundofdoom - 07-25-2013

This kind of thing has been suggested before. While it is interesting, AIs could be overwhelmingly shit with it, spraying water to slip up antagonists, etc. Besides, do you really want the AI to be able to set up rooms to spray sulfuric acid and napalm?


Re: AI-Controlled sprinkler system - Readster - 07-25-2013

Yeah, this gives the AI the power to do everything from slipping everyone over with wet floors, to melting every singe hallway with repeated uses of clf3 smoke.
God no.


Re: AI-Controlled sprinkler system - Clarks - 07-26-2013

Why should the AI magically mix chemicals in the showerheads? That's for a chemborg to do.
It could require some collaboration for a good payoff. This would be good.

On the other hand placing a lot of showers in semi-effective places might be hard.


Re: AI-Controlled sprinkler system - Dauntasa - 07-26-2013

The sprinklers should all feed from a central reservoir that starts out full of firefighting foam.

That way, your standard AI couldn't do many terrible things with them, but if they went rogue and had a chemborg backing them up they could fill the reservoir with something nastier.

Plus a traitor could sneak into the reservoir control room and secretly add his own special ingredients so that when the AI tries to help someone who's on fire he instead douses them in welding fuel.


Re: AI-Controlled sprinkler system - Captain_Bravo - 07-26-2013

This should only be implemented if the AI gets a new button for toggling all sprinklers at once. "AI, half the station is on fire! Toggle all the sprinklers!"

And that's when people find out that a crafty traitor refilled the reservoir with black powder. v


Re: AI-Controlled sprinkler system - FrontlineAcrobat4 - 07-26-2013

Dauntasa Wrote:The sprinklers should all feed from a central reservoir that starts out full of firefighting foam.

That way, your standard AI couldn't do many terrible things with them, but if they went rogue and had a chemborg backing them up they could fill the reservoir with something nastier.

Plus a traitor could sneak into the reservoir control room and secretly add his own special ingredients so that when the AI tries to help someone who's on fire he instead douses them in welding fuel.

This would be pretty good yeah, just make sure there is a limit to the amount you can put in it, and that the sprinkler system would drain the reservoir to limit it's potency.


Re: AI-Controlled sprinkler system - Marquesas - 07-26-2013

FrontlineAcrobat4 Wrote:
Dauntasa Wrote:The sprinklers should all feed from a central reservoir that starts out full of firefighting foam.

That way, your standard AI couldn't do many terrible things with them, but if they went rogue and had a chemborg backing them up they could fill the reservoir with something nastier.

Plus a traitor could sneak into the reservoir control room and secretly add his own special ingredients so that when the AI tries to help someone who's on fire he instead douses them in welding fuel.

This would be pretty good yeah, just make sure you eliminate any kind of possibility of fun since I'm hitler and I usually act like one too.



Re: AI-Controlled sprinkler system - mozi - 07-26-2013

id put LSD in the water every round basically


Re: AI-Controlled sprinkler system - Dauntasa - 07-26-2013

mozi Wrote:id put LSD in the water every round basically
working as intended


Re: AI-Controlled sprinkler system - Dachshundofdoom - 07-26-2013

Sprinklers would be fun until about the third time somebody filled the reservoir with acid and the server got brought to its knees by every single object on the floor of every room simultaneously melting.


Re: AI-Controlled sprinkler system - Captain_Bravo - 07-26-2013

Dachshundofdoom Wrote:Sprinklers would be fun every time somebody filled the reservoir with acid and the server got brought to its knees by every single object on the floor of every room simultaneously melting.

Fixed.


Re: AI-Controlled sprinkler system - APARTHEID - 07-26-2013

FrontlineAcrobat4 Wrote:
Dauntasa Wrote:The sprinklers should all feed from a central reservoir that starts out full of firefighting foam.

That way, your standard AI couldn't do many terrible things with them, but if they went rogue and had a chemborg backing them up they could fill the reservoir with something nastier.

Plus a traitor could sneak into the reservoir control room and secretly add his own special ingredients so that when the AI tries to help someone who's on fire he instead douses them in welding fuel.

This would be pretty good yeah, just make sure there is a limit to the amount you can put in it, and that the sprinkler system would drain the reservoir to limit it's potency.

Give access to this place to the Chief Engineer and the Janitor and I think it's good to go!


Re: AI-Controlled sprinkler system - Captain_Bravo - 07-27-2013

What if we create a new job? Damage-Control. We're already kind of having issues with engineers having too broad responsibilities, and not doing everything they're supposed to. What if we split those responsibilities from them, and create a new Engineering job devoted to just handling that, then give them control of the sprinklers?

Give them a small room with a couple lockers, which have space and/or firesuits, jetpacks, gas masks, and various other protective gear. Stick a rack with some foam/metal foam grenades in there, as well as some fire extinguishers, medkits, a bucket, and tanks of foam and water. Give them three computers, one with a camera network, one with sprinkler control, and one with Commaster installed. Since the CE would have access, there's a backup shuttle call if something happens to the bridge. The sprinkler computer should also have a nearby console which can accept beakers, and has storage tanks for the various sprinkler systems around the station.

Boom, everything is now neatly handled. There's a group of people on the station who are (supposed to be) in charge of fixing it when shit goes down, the sprinkler system has human checks in it, and requires a bit of effort to fill the tanks with deadly shit, plus an obvious location to go to when shit happens and you need to stop it and/or kill whoever's responsible.


Re: AI-Controlled sprinkler system - Readster - 07-27-2013

I like that idea for a new job.
And if deadly chemicals being inserted into the sprinkler system becomes a really big pain then some safety measures can be added to it. Maybe the CE and damage controller get a PDA message whenever a new regent is added. Or if it becomes a real pain then it will reject dangerous chemicals unless emagged like a hypospray.