12-25-2020, 05:36 PM
(12-25-2020, 04:33 PM)GORE Wrote: Ticket gun sounds fun - yo. Gimmick shit. Not actual security tools.
Extra eyes and door bolting are already powerful as hell and if you want to support security you do not need a security borg to get tools to really incapacitate people with security gear.
Yep that's what I'm trying to do, give them more to do with gimmick things or very tiny stuff that makes it fun to play as a Security helper, without being Security. They're already able to completely shut down an antag with easy, so I just want to make them more fun to play as and play against.
(12-25-2020, 04:33 PM)GORE Wrote: The chem menu being a hassle was always on purpose and I still stick to that. It being cumbersome was always the whole point.
If you want to be a normal scientist don't go science borg. I like to write down a second recipe for preparing stuff while I am a borg. Beaker juggling and using the strange menu is fun.
That is my take anyway.
Completely valid take and view! I just think with so many UI elements and menus being upgraded to TG UI, there's no solid reason to keep a horrific UI and system around just because it's a hassle. I don't mind Cyborg chemistry being different, just ugly and clunky as hell. If they have us a unique UI that still worked similarly as currently, I'd be fine with it, but again dev time and work, it'd be easier to just make them use the normal one and we lose very little of value.
Besides, Cyborg Chemists can't replace human Chemists even with the same UI, since human ones can use all the other machinery without hassle, hold more beakers and many more tools. I consider them more as a support for making medicine or helping Chemistry, but it's a bit.. dull of a job. That's why I like the ideas of either letting Medical take it over so they can synthesize medicine sometimes, or just making a Research module that's less focused on Chemistry and more focused on helping Research in whatever way they want.