12-25-2020, 04:14 PM
(12-25-2020, 03:49 PM)cyberTripping Wrote: i'd definitely appreciate the borg chem ui being overhauled. Not to the standard for a variety of balance reasons
Kind of curious what the balance reasons here are. What's the problem with making Cyborgs less of a pain to use if you want to make some medicine or something? I wouldn't be against their own fancy UI, but the simplest and least dev intensive solution is to just give them the normal UI, and I don't really see any issues with that. Will it be easier for Cyborgs to make hellmixes? Sure, but I don't think that's much of a reason to make UI horrible.
(12-25-2020, 03:49 PM)cyberTripping Wrote: I'm very against security borgs, and already don't really like the apparent power creep going on with turning the brobocop into a more capable part of security as opposed to a gimmick that, incidentally, can serve as an extra set of eyes for sec. I could maybe see the donut dispenser mentioned as a fitting addition, but I really don't like the idea of the bot getting restraints, pepper spray, or anything else approximating sec gear.
(12-25-2020, 03:25 PM)GORE Wrote: Another aspect - yeah - no. Security is for humans to keep and not for borgs.
I dislike the trend to essentially turn the chem-borg into a human for chemistry and the party-borg into a security-human.
Borgs and humans work differently and cater to different styles to play...but when one plays borg all the time and wishes to turn them more into humans by bridging those differences closer together...than I can only recommend for that person to switch from playing borgs to be playing human.
See, I'm not really trying to suggest we make Brobocops into Security Cyborgs or powercreep them, but they need to be more engaging currently for if a player wants to play as a Security Support. I'm just spit balling ideas in my earlier post, but as of right now Brobocop is more or less a vending machine with a funny tube that can close and bolt doors. I'd prefer to steer it away from door bolting and more towards supporting Security. Giving them a charger, a donut dispenser, MAYBE something very very minor like the multitool spark special attack so they can feel useful in some way.
I really don't like the idea of powerful Brobocop that can pretend to be Security either, but I want it to be engaging for players to support Security as one, as I think it's a great way for people to learn Security without the responsibility of being an Officer. Giving them more fun and interesting tools will hopefully steer them away from just bolting doors and being a nuisance, as it's currently the only thing they can really do. Maybe a ticket gun? Load a ticket into it, fire it onto a player to have it stuck to their back so everyone can laugh at the person for their crime? Some more Security Officer oriented support things, maybe those fancy GPS locators so Security Officers can implant themselves with Tracking Implants and the Cyborg can locate them easily? There's a lot of potential and I just want it explored is all.
Though I still think changing Chemistry module to a Research module with toxins, telescience, artlab and chemistry equipment is the way to go.