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let's talk cyborg
#1
so, me and a few other people on discord noticed a trend of the admin/dev team effectively shutting down a lot of discussions and changes regarding cyborgs, especially security and syndicate borgs, both of which are very underdeveloped and not as useful or fun as they could be.

i think a lot of this stems from how powerful borgs can make themselves and how a borg that's fuckin STACKED themselves on upgrades enough can be effectively unkillable and inescapable, and that's probably put a lot of people off anything that'd make borgs any more powerful than they currently are

1. the expansion upgrade. honestly just remove or severely limit this thing because being able to have every single upgrade at once is NOT okay
2. upgrade compatibility. or rather, the opposite. make certain upgrades incompatible with eachother, so you can't have every single defensive upgrade and/or speed and/or repair pack and be an unstoppable menace to society
3. art cells. these things are nice to have, but are also fucking absurd in that they make recharging stations halfway obsolete because you're already recharged at 1800 megafarts per second. maybe make them have side effects/downsides at the cost of their high max power and recharge rate?
4. chem borg limitations. do something to limit what a (un-emagged) borg can do with reagent holders, such as being unable to use smoke and foam or being unable to pour beakers on someone, limiting them to more tedious methods of chem application that can be escaped from by the average human. or just remove the chemistry module that works too


now to talk about improving the borg experience
 
1. default to standard chem ui. the borg chem ui is atrocious and nobody likes it. seriously. how this is still in the game is beyond me. borgs can already use the standard chem ui with a few extra steps and nobody seems to have a problem with it, so... why not just default to that?
2. syndicate borgs. right now syndie borgs are just regular borgs with traitorvision and only seeing traitors as human, as well as an inaction clause and a law to stay somewhat quiet. not many people know this because nobody uses syndieborgs. maybe make syndicate cyborgs use modified modules with a few extra toys or less limitations to set them apart a bit more from regular borgs
3. give secborg their fucking masking tape you evil creatures. they can already summon beepsky to do the dirty work for them, why not skip a middleman when it comes to restraining?
4. make dying as borg less painful. come on, their heads and brains don't even default to the top of the item stack they leave behind when killed! that, and there's little consequence to just eating their brain and taking them out of the round permanently. plus the existence of bugs than can also permanently kill a borg without any intention to do so from humans, which people are reluctant to fix for one reason or another, such as brain code resembling a very large bowl of spaghetti, except without the 'bowl' part because that implies some uniformity. mayhaps a way to make borg death less permanent, and make their brains always infect their eaters with (unextractable) kuru or nanomachines (resulting borg potentially controlled by the owner of the consumed brain so people don't just eat borg brains to easily be borged) so that people can't just take a player completely out of the round so easily without consequence

please feel free to leave more ideas in the comment section below. borg friends are welcome
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Messages In This Thread
let's talk cyborg - by Mopcat - 12-25-2020, 05:10 AM
RE: let's talk cyborg - by Gerhazo - 12-25-2020, 05:18 AM
RE: let's talk cyborg - by Enakai - 12-25-2020, 05:35 AM
RE: let's talk cyborg - by Tiggersaurus - 12-25-2020, 05:42 AM
RE: let's talk cyborg - by Mordent - 12-25-2020, 06:30 AM
RE: let's talk cyborg - by TheRealFlapJackson - 12-25-2020, 06:32 AM
RE: let's talk cyborg - by Gerhazo - 12-25-2020, 06:52 AM
RE: let's talk cyborg - by Frank_Stein - 12-25-2020, 08:14 AM
RE: let's talk cyborg - by KikiMofo - 12-25-2020, 10:07 AM
RE: let's talk cyborg - by UrsulaMejor - 12-25-2020, 11:31 AM
RE: let's talk cyborg - by Mopcat - 12-25-2020, 12:35 PM
RE: let's talk cyborg - by Varali - 12-25-2020, 11:42 AM
RE: let's talk cyborg - by GORE - 12-25-2020, 03:25 PM
RE: let's talk cyborg - by cyberTripping - 12-25-2020, 03:49 PM
RE: let's talk cyborg - by Varali - 12-25-2020, 04:14 PM
RE: let's talk cyborg - by GORE - 12-25-2020, 04:33 PM
RE: let's talk cyborg - by Varali - 12-25-2020, 05:36 PM
RE: let's talk cyborg - by Camryn - 12-26-2020, 05:14 AM
RE: let's talk cyborg - by Tiggersaurus - 12-26-2020, 06:16 AM
RE: let's talk cyborg - by nefarious6th - 12-26-2020, 07:08 AM
RE: let's talk cyborg - by Frank_Stein - 12-26-2020, 01:26 PM
RE: let's talk cyborg - by Gerhazo - 12-26-2020, 01:38 PM

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