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Reworking Motives (I’ve got the Joy edition)
#11
I'm bumping this thread as it contains some key points that I'd rather not repeat in the other thread Motives discussion thread as it's all self contained here.

Zewaka, you've raised some points from a coder standpoint that required review which I will cover. 

1. Stress causes feedback:

Hygiene is a dumb motive that shouldn't have rank importance as Hunger and Thirst. Bladder was removed at some point back as it was spammy but it was good that the toilets actually had some activity. Combine them.

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  • Hygiene should fall under Stress as described in the OP. Increased to +4 per dirtied item worn. This means someone who has a filthy everything (Hat, Mask, Gloves, Suit, Exo, Glasses, Ears) will have 28 Stress, although only really 4 of those items get dirty in a round.
  • Bladder is now back, under Stress. When you reach a certain point where you can *piss, you will:

    A) Receive a message that you should pee at 0 minutes. B) Your stress will increase at about +0.5/min over 10 minutes, at 5 minutes you will receive another prompt that you really should pee and C) At 10 minutes you piss yourself. You will receive +5 stress upon doing so, +10 stress altogether. D) You have potential to piss yourself if you have high stress!


  • Zewaka: Instead of +10 Stress occurring at Crit or at the Starving/Dehydrated, instead +10 Stress is applied per Ailment (Note: Starving/Dehydrated is an Ailment). This stops the problem of "Doctor heals them to above crit, then they fall back, repeat over and over" as the stress is removed once the ailment has been resolved. This is applied to missing limbs also, only at +5 instead.
  • Zewaka: Instead of being in the presence of a Corpse, let corpses affect you in this way: A) You receive 0.5 stress per 1 unit of Miasma in your system B) Touching or Examining a Human Corpse is +1 Stress (Sec, Det, Medical, Chaplain are immune from this).

  • Zewaka: All the other points regarding the "Witnessing" or "Initial" can be scrapped due to badcode potentials. Even stuff that i'd like to see, such as Witnessing someone die (great RP potential) can be gamed by someone running up to you and suicide/succumbing. That said, some unique interactions such as being ejected out of the cloner, or wraith doing a thing to YOU specifically, would still be cool to see.
[*]Withdrawing from a drug has +5 stress and is considered an ailment in that this is removed once you are free from your addiction or have sated it.



2. Stress alleviation feedback:

  • Zewaka: As Stress is applied to an ailment/missing limb (+10/+5) and fixing that is (-10/-5), I assume this would not cause too many issues?

  • Zewaka: Painkiller might be better to be work in a similar manner to atropine. If you are in crit or deep red (Below ~20) it heals stress over time. This will not apply if your stress is below 60

  • Zewaka: Similarly, Fluoxetine and Joy (stress chems) heals stress over time (while in system, like how medicine works) rather than initial intake, to stop gaming. Fluoxetine only works if stress is above 60, i.e. you are becoming Troubled, while Joy can be eaten any time, but like any DD product has a chance of horribly mutating you.

  •  All "drugs" heal stress while in the system. Tobacco does so, but at a extremely slow rate. Weed does better. Alcohol more so. The harder the drug, the greater the stress heal over time. They pale in comparison to Antidepressants such as Fluoxetine and Joy, but work at keeping the general stress down. Tea and Coffee are about as effective as tobacco. Be careful with the withdrawal!

  • Zewaka: Instead of being on the escape shuttle alleviating stress, let it be escaping on it? That would prevent gaming of someone walking in and out.

  •  As for the clown, I think it would be good if the activities the clown does to you can reduce stress in a minor way. Not sure how to recommend implementing this in a sound manner!

  • Zewaka: Finally, is eating food made by the chef or drink by the barman a runner for this? I'd even buff it up to -10 stress to encourage players visiting the bar.
[*]

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Anyway, that's it for Stress, I'll cover Food & Drink later. What do people think regarding making Motives into a proper health system, and particular what do you think of Stress? Keep in mind the OP and changes in this post.
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RE: Reworking Motives (I’ve got the Joy edition) - by Sundance - 11-05-2020, 10:08 AM

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