Thread Rating:
  • 5 Vote(s) - 2.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PR] adds aerosol reaction to golem death
#8
(09-04-2020, 02:53 AM)Mouse Wrote: I loved how fluoro golems would melt things through walls.

it doesn't work like that anymore. the "pass through walls behavior" was changed a while ago. this PR includes changes to make golem smoke on-death more consistent and the aerosol reaction has a preset radius on it, it's designed to discourage running in and lazily kiting any golem not made of on-touch chems to make poison golems a threat again. it's not a buff, it's balance.

wizard rounds lately have been "make nitro golems, if the wizards takes golem at all" with occasional attempts at oldschool golem runs with creative use of chem that fall on their face because aside from the same boring hellchems there's really no point in making a golem instead of just making a chembomb as a wizard. it gets really tired seeing the 5th wizard round of the day be yet another "all of the wizards take fireball, arse nathe, or one of the transform spells and roam around downing everybody they see and spamming those same spells" round that everybody complains about constantly. I'd rather a wizard make a golem than use magic missile and set off a smoke mix on me, personally, it's a lot more interesting and you can actually play it smart and survive a golem attack. 

a golem made of royal initro or gibbis or something is as harmless as a monkey since golem death behavior were changed. you kite them, then calmly walk off when they die, most of the more interesting chems straight-up can't harm you in newsmoke. I've seen initro golem killed on the shuttle and 10 nerds sit in the cloud of intro for the rest of the ride to cent, most of them without internals, and none of them were poisoned by the stuff despite sitting in the cloud unprotected. A phlog golem shouldn't be more dangerous than the stuff that comes in poison bottles, that's silly and encourages the lame wizard rounds we get lately.

I wanted to make it an either/or choice on selecting the golem spell but it was recommended that I do it this way instead because it isn't needlessly complex and actually doesn't add much to the effects vs a pure aerosol golem given how bad the smoke golem use now is at getting chems that aren't on-touch to do anything to a victim. wizard has gotten so repetitive and I see tons of salt every wiz round now because they all do the same tired things, this is an attempt to make golem wiz viable instead of something a lot of people never take after attempting it once and realizing they can just grab staff of cthulhu and spam empower since the chem in the golem doesn't really matter.


anyway, I'm just fine with making it an either/or if that's important to enough people, the idea was to keep it simple while making gimmick golems viable. this isn't a PR involving changing aerosol in any way, nothing stops wizards just mixing smoke bombs and using the spell slot they would have used for golem on something else, this is intended to make golem viable outside of a handful of overplayed go-to chems used for them currently.

sorry about the essay, just wanted to clarify that the idea isn't to buff wizards but to open things up for new tactics for wizards
Reply


Messages In This Thread
RE: [PR] adds aerosol reaction to golem death - by Lurkey - 09-04-2020, 07:22 AM

Forum Jump:


Users browsing this thread: 9 Guest(s)