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[PR] adds aerosol reaction to golem death - Printable Version

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[PR] adds aerosol reaction to golem death - github_bot - 09-03-2020

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About the PR
This copies the contents of a golem to a temporary container on death, then triggers an aerosol reaction alongside the current smoke reaction. There's also a more direct reaction here than is currently used. The reactions are called directly from the containers instead of the unstable smoke/aerosol added to them and immediately reacting.


Why's this needed?
The idea here is to make golems of disease reagents and the more gimmicky poisons create a small aerosol reaction in addition to the existing smoke reacion on death, so that more exotic golems aren't easily handled by kiting with a basic melee weapon since the reagents don't have nearly enough time to infect on death. Hopefully this results in more interesting interactions with golems and more creative use of golems by wizards.

The tweaked smoke reaction code is something Adhara worked out while helping me out on this. If there's a reason it was done via unstable smoke reagents being inserted into the golem reagent container, I can go ahead and edit this to include the current method instead, but it works just fine in tests and I know some of you nerds are all about trimming things like this down where possible without breaking things.


Changelog


(u)Lurkey:
(+)Added an aerosol reaction to golem death, in addition to the existing smoke reaction.


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RE: [PR] adds aerosol reaction to golem death - Lady Birb - 09-03-2020

I honestly think that instantly getting a lethal dose the moment the reaction occurs is a terrible game mechanic and aerosol should be removed from the game tbh.


RE: [PR] adds aerosol reaction to golem death - Carbadox - 09-03-2020

Because Lord knows Wizards need a buff, especially in the ability thats best suited for nerds who make copies of the ChemDispensor in another z level so that they can bomb the station with a variety of different deadly chem golems


RE: [PR] adds aerosol reaction to golem death - Drago156 - 09-03-2020

Yea please no, aerosol is such a dumb frickin chem, and if it wasn't involved in one thing I would fully support its removal.


RE: [PR] adds aerosol reaction to golem death - vampirate - 09-03-2020

Actually agree. Variety is more fun than no variety. But I wouldn't do both. Let people do an either/or smoe or aerosol. Golems originally had the aerosol effect since smoke is not that old. It'd literally just be old golems. Let wizmen choose either, but not both.

Also people acting like these golems would be the end of the world when it's just golems as they were for most the games history (except for the smoke) is funny. Aerosol is just original smoke... and we all managed lol.

This is me realizing there are mentors who were not around before smoke in its current form was implimented. I feel old.


RE: [PR] adds aerosol reaction to golem death - Lady Birb - 09-04-2020

(09-03-2020, 11:09 PM)vampirate Wrote: Actually agree.  Variety is more fun than no variety.    But I wouldn't do both.   Let people do an either/or smoe or aerosol.  Golems originally had the aerosol effect since smoke is not that old.   It'd literally just be old golems.  Let wizmen choose either, but not both.

Also people acting like these golems would be the end of the world when it's just golems as they were for most the games history (except for the smoke) is funny.  Aerosol is just original smoke... and we all managed lol.

This is me realizing there are mentors who were not around before smoke in its current form was implimented.  I feel old.

I was around when oldsmoke golems were a thing. they fucking sucked and I hated any wizard who used them


RE: [PR] adds aerosol reaction to golem death - Mouse - 09-04-2020

I loved how fluoro golems would melt things through walls.

Sorry, loathed. Delete aerosol, it's the worst.


RE: [PR] adds aerosol reaction to golem death - Lurkey - 09-04-2020

(09-04-2020, 02:53 AM)Mouse Wrote: I loved how fluoro golems would melt things through walls.

it doesn't work like that anymore. the "pass through walls behavior" was changed a while ago. this PR includes changes to make golem smoke on-death more consistent and the aerosol reaction has a preset radius on it, it's designed to discourage running in and lazily kiting any golem not made of on-touch chems to make poison golems a threat again. it's not a buff, it's balance.

wizard rounds lately have been "make nitro golems, if the wizards takes golem at all" with occasional attempts at oldschool golem runs with creative use of chem that fall on their face because aside from the same boring hellchems there's really no point in making a golem instead of just making a chembomb as a wizard. it gets really tired seeing the 5th wizard round of the day be yet another "all of the wizards take fireball, arse nathe, or one of the transform spells and roam around downing everybody they see and spamming those same spells" round that everybody complains about constantly. I'd rather a wizard make a golem than use magic missile and set off a smoke mix on me, personally, it's a lot more interesting and you can actually play it smart and survive a golem attack. 

a golem made of royal initro or gibbis or something is as harmless as a monkey since golem death behavior were changed. you kite them, then calmly walk off when they die, most of the more interesting chems straight-up can't harm you in newsmoke. I've seen initro golem killed on the shuttle and 10 nerds sit in the cloud of intro for the rest of the ride to cent, most of them without internals, and none of them were poisoned by the stuff despite sitting in the cloud unprotected. A phlog golem shouldn't be more dangerous than the stuff that comes in poison bottles, that's silly and encourages the lame wizard rounds we get lately.

I wanted to make it an either/or choice on selecting the golem spell but it was recommended that I do it this way instead because it isn't needlessly complex and actually doesn't add much to the effects vs a pure aerosol golem given how bad the smoke golem use now is at getting chems that aren't on-touch to do anything to a victim. wizard has gotten so repetitive and I see tons of salt every wiz round now because they all do the same tired things, this is an attempt to make golem wiz viable instead of something a lot of people never take after attempting it once and realizing they can just grab staff of cthulhu and spam empower since the chem in the golem doesn't really matter.


anyway, I'm just fine with making it an either/or if that's important to enough people, the idea was to keep it simple while making gimmick golems viable. this isn't a PR involving changing aerosol in any way, nothing stops wizards just mixing smoke bombs and using the spell slot they would have used for golem on something else, this is intended to make golem viable outside of a handful of overplayed go-to chems used for them currently.

sorry about the essay, just wanted to clarify that the idea isn't to buff wizards but to open things up for new tactics for wizards


RE: [PR] adds aerosol reaction to golem death - vampirate - 09-04-2020

But like... wizman so nerfed now people use one or two spells. Wizman supposed to suck to fight against, or else rework it entirely. Shocking grasp used to disintigrate, people got mad... now you don't see the dang spell anymore. Wizman OP, that's their nature.


RE: [PR] adds aerosol reaction to golem death - Lady Birb - 09-04-2020

(09-04-2020, 07:22 AM)Lurkey Wrote: just wanted to clarify that the idea isn't to buff wizards but to open things up for new tactics for wizards

  1. This is literally a buff to wizards
  2. All this will lead to is golems becoming another turbonerd spell that gets picked with other turbonerd spells and everyone complains about.
  3. Remove aerosol 2day



RE: [PR] adds aerosol reaction to golem death - Leeanei - 09-04-2020

wizards shouldn't be given something that makes them less likely to actively play in the round and more likely to take golem and teleport and just every so often deliver a new flourine golem.


RE: [PR] adds aerosol reaction to golem death - DJ-Fireball_did_this - 09-04-2020

(09-04-2020, 07:24 AM)vampirate Wrote: But like... wizman so nerfed now people use one or two spells.   Wizman supposed to suck to fight against, or else rework it entirely.    Shocking grasp used to disintigrate, people got mad... now you don't see the dang spell anymore.  Wizman OP, that's their nature.

They can be OP and still interact with the station to any meaningful capacity.


RE: [PR] adds aerosol reaction to golem death - vampirate - 09-04-2020

(09-04-2020, 08:21 AM)DJ-Fireball_did_this Wrote:
(09-04-2020, 07:24 AM)vampirate Wrote: But like... wizman so nerfed now people use one or two spells.   Wizman supposed to suck to fight against, or else rework it entirely.    Shocking grasp used to disintigrate, people got mad... now you don't see the dang spell anymore.  Wizman OP, that's their nature.

They can be OP and still interact with the station to any meaningful capacity.

Then stop acid glasses melting hats instantly and maybe they'll want to.

(09-04-2020, 08:10 AM)Leeanei Wrote: wizards shouldn't be given something that makes them less likely to actively play in the round and more likely to take golem and teleport and just every so often deliver a new flourine golem.

Why impose that limitation? Why force people into one playstyle?


RE: [PR] adds aerosol reaction to golem death - zjdtmkhzt - 09-05-2020

I definitely prefer golem wizards over fireball or transform wizards. Golems are way more interesting and have more variety, with the entire chem system.
And yes, propellant is kind of dumb in how it works, but for golems I think it would be fine.
Alternatively, we could buff the amount of chems that golems inject on hit, so that they could apply disease reagents properly in one hit.

(Also, acid glasses are also super dumb, but that's another issue.)


RE: [PR] adds aerosol reaction to golem death - KikiMofo - 09-05-2020

Can someone explain what Aerosol reaction is to someone who doesnt know what this means?