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Make the ai recognize reptiles and other body types as human
#8
Just an amusing thought I've had; making a human a lizard/squid/etc, mechanically speaking, is done with the injection (or sometimes activation) of one gene. There is only a one-gene difference from them and normal humans.

The same applies to albinos, dwarves, seizuremans, etc.

So this raises the question, how do you define 'human'? If its based on genetics, then excluding lizards/squids etc would also exclude albinos, dwarves, etc. Albinos are literally not human. Dwarves are literally not human.

This is an extremely literal way to interpret actual game mechanics, but last I checked the AI is meant to interpret things hyperliterally. This is absolutely an angle an AI player could approach things with.

This is not meant to be a serious point (I'm not even sure I have a point with it) but this seems like the best time I'll ever get to bring this silly thought up.
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RE: Make the ai recognize reptiles and other body types as human - by Ion Mage - 07-25-2020, 09:43 AM

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