07-05-2020, 06:13 PM
(07-05-2020, 04:45 PM)TDHooligan Wrote: considering Medical Doctor's general underutilisation, giving these guys (or just MDs) sec-level access, minus security, could be an interesting change. A lot of doctors just sit idly in Medbay or walk around waiting for stuff. On the other hand it doesnt really have many responsibilities so could just be a proxy access class
One thing I've been thinking of suggesting is adding the equipment/area access split that medbay and security have to more areas so you could give jobs that often need to be anywhere at a moment's notice (medical doctors, security officers, engineers, janitors) the ability to go more places while minimizing the amount of looting they can do. Could even go more granular than that but that would probably require changing all the maps. I'll see if I can write up a proposal tomorrow.
I like taking on a proactive role as doctor but not having access to the places where I get called to the most (security, mining, science, kitchen) makes it kind of hard. I'm not totally sure a specific paramedic role is necessary though, it feels kind of redundant with doctor. It might be best to rework doctor itself so it's not just geneticist/roboticist with less access.
A bunch of the item suggestions are neat. I especially like the foldable roller bed idea.