04-29-2020, 06:39 AM
I've said this before in other places, but I might as well repeat it here again. This is my plan so far for how pathology can hopefully be somewhat brought in line:
- Remove mutating in the stat adjusting window to get symptoms, it is way too quick and it is a boring way to do things compared to the intended method of the dna analyzer.
- Potentially add other ways of curing that do not require pathology. (Curing with just suppressants or maybe something different). This will help people that do not want to learn pathology (for reasons that are completely beyond my understanding :^)) and it will also make it possible to cure pathogens if the pathologist that made them blew up the machines.
- Make it so you can only have a limited amount of spreading symptoms on a pathogen, so people can protect themselves more adequately (airborne transmission->get internals, etc...) rather than always needing the whole set of gear. In addition, remove white shoes as a kind of needed protection because that is hella dumb.
- Potentially also limit the amount of non-spreading symptoms a pathogen can have. This can also serve to rebalance the different microbodies so Virus isn't the best in pretty much any situation. (So maybe a bacterium can have loads of symptoms, but can only go to stage 3 while a virus could go to stage 5 but you could only put one tier 5 symptom on it. Something like that). For the purposes of the dna analyzer, there could be a kind of microbody that can carry an unlimited amount of symptoms but cannot advance past stage 1 or something. Maybe fungi, fuck fungi.
- Add more interesting beneficial symptoms, most of the current ones are just passive healing, which is really boring. Of course, this is much easier said than done.
- Make it so a health analyzer shows the general amount of beneficial vs harmful symptoms a pathogen has, so people can tell if a pathogen is harmful. This should reduce the amount of times that I get fucking murdered am falsely arrested.