04-22-2020, 07:44 AM
Regarding the lack of feedback - I think it would also help more if kinetic guns wouldn't cause the immediate blood pool when you shoot at somebody with good armor - some sort of damage cutoff. I also agree with different sounds, since sound is much more immediate than text. Maybe also make it so the "armor soften blows of hit" is visible to people within sightrange, not just whoever gets shot.
The cap's armor sorta has the same problem, so just adding armored to the cape won't make the problem solved.
What immediate correlation is there for naval vessel -> military vessel? Even though if you poke into the lore you'll find that Manta is a military vessel, just it being a naval vessel doesn't communicate that. And the clothes of a head of security is armored - by actual armor, not just something that looks like a nice aesthetic choice.
The very nature of the issue is that it isn't a very visible issue, so it's not surprising it hasn't been brought up before. "It doesn't look armored" is a legitimate concern that is a bad thing for connection of perception and mechanics.
The cap's armor sorta has the same problem, so just adding armored to the cape won't make the problem solved.
What immediate correlation is there for naval vessel -> military vessel? Even though if you poke into the lore you'll find that Manta is a military vessel, just it being a naval vessel doesn't communicate that. And the clothes of a head of security is armored - by actual armor, not just something that looks like a nice aesthetic choice.
The very nature of the issue is that it isn't a very visible issue, so it's not surprising it hasn't been brought up before. "It doesn't look armored" is a legitimate concern that is a bad thing for connection of perception and mechanics.