04-22-2020, 06:28 AM
Armor is actually pretty important actually! I think this is poorly communicated (partially because it feels like what is and is not armor is arbitrary)
I did some light testing on my master branch, the cape is actually one point of armor better than a vest. Wearing it reduces damage from the .22 pistol from 22 brute damage to 8, reduces extinguisher hits from 10 brute damage to 3, and increases the amount of c-saber hits you can take until you are stunned from 2 to 3. It also reduces damage from screwdrivers from 5 to 0 (!) .
Again, I feel that part of why armor is very rarely thought about is because it's hard to intuit what has armor and how good it is. Someone wearing a vest and regular helmet might look way more protected than a dude wearing an HoS beret and cape, but both of those Actual Real Armor Items are worse than the aesthetically Not Armor items that... are armor? The mechanic doesn't really work if it's not very clear who is and who isn't protected, ideally players should be able to tell what is and isn't armor entirely based on look at the thing. The HoS cape isn't really the worst example of this though, (using medal rewards you have armor that looks nothing like armor and isn't always even armor), but I think that overall we should try to make Powerful Armor Items actually look like real armor for aesthetic consistency !!
I did some light testing on my master branch, the cape is actually one point of armor better than a vest. Wearing it reduces damage from the .22 pistol from 22 brute damage to 8, reduces extinguisher hits from 10 brute damage to 3, and increases the amount of c-saber hits you can take until you are stunned from 2 to 3. It also reduces damage from screwdrivers from 5 to 0 (!) .
Again, I feel that part of why armor is very rarely thought about is because it's hard to intuit what has armor and how good it is. Someone wearing a vest and regular helmet might look way more protected than a dude wearing an HoS beret and cape, but both of those Actual Real Armor Items are worse than the aesthetically Not Armor items that... are armor? The mechanic doesn't really work if it's not very clear who is and who isn't protected, ideally players should be able to tell what is and isn't armor entirely based on look at the thing. The HoS cape isn't really the worst example of this though, (using medal rewards you have armor that looks nothing like armor and isn't always even armor), but I think that overall we should try to make Powerful Armor Items actually look like real armor for aesthetic consistency !!