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Replace the Nuke Ops Medic poison bottle with something less random
#1
Right now, it's pretty hit or miss if you get a poison that would actually be useful.  Loads of the possible chems are disease reagents, most of which take too long to kill or disable in a firefight.  (And to add insult to injury, you can't even use all the contents of the poison bottle unless you also dissolve a cyanide pill in there - syringe guns need 15u to fire, and poison bottles have 40.)  One fix would be to simply have nukeops poison bottles pull from a smaller pool, but I think a different approach might work.

It's reasonably common for the medic to be the last nukeop left alive; they've got all the meds and they're easily the least dangerous class in combat.  So I suggest, instead of a poison bottle, the medic should get a 90u pill of curare.  That gives them six shots of a poison that's basically guaranteed to take the target out of the fight for some time.  The medic can use this to disable dangerous targets so they can be killed by someone else, the use I feel it would be best suited for would be as an emergency play when all the other nukeops are dead:  shoot every attacker you can, and you might be able to keep them down long enough for the nuke to go off even if they've already killed you.

And frankly, forcing the living crew members to watch helplessly as the bomb counts down is deliciously evil.
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Replace the Nuke Ops Medic poison bottle with something less random - by Mouse - 01-15-2020, 09:03 AM

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