12-03-2019, 09:58 AM
I've seen a lot of discussion about this little pod in both many rounds and the Discord. So, I thought it would be appropriate to open up a forum discussion to maybe organize it a little more.
So, the Strelka is a one-of-a-kind pod you can find in the debris field. It's unguarded and anyone who knows its location can get there within just a minute of the round starting. The problem I very frequently see occurring is that the Strelka has special laser shots that are stronger than the normal light scout phasers that civilian pods use, AND it can be fired more rapidly.
In a few rounds, I've seen this pod get rushed by antagonists and used to murderbone basically anyone on the station they can reach. On maps like Cog1 this is incredibly easy to do because there are lots of open windows that lasers can go through. It also comes at little risk to the user because lasers have infinite shots, the user is out in space where players can't reach anyway and the user can retreat anywhere if they are fired at, and none of the on-station pods can challenge the Strelka in a fight because their phasers are too comparatively weak compared to it. A great answer to a "strelka nerd" would be to use the podbuster grenades and/or heavy phasers in the Armory, but that requires an HoS to be present so that people can access them, which isn't always the case because of the job's whitelisted nature.
What are some ways that we can deal with a Strelka as it stands? And if possible, what are some ways we can better balance the Strelka to prevent it from being an easy to get and risk-free mass-murder weapon? One method a Discord user suggested that I liked was to have the Strelka come in separate parts that a player has to assemble to create a Strelka. That way the player will have to dedicate some time and effort to get it.
So, the Strelka is a one-of-a-kind pod you can find in the debris field. It's unguarded and anyone who knows its location can get there within just a minute of the round starting. The problem I very frequently see occurring is that the Strelka has special laser shots that are stronger than the normal light scout phasers that civilian pods use, AND it can be fired more rapidly.
In a few rounds, I've seen this pod get rushed by antagonists and used to murderbone basically anyone on the station they can reach. On maps like Cog1 this is incredibly easy to do because there are lots of open windows that lasers can go through. It also comes at little risk to the user because lasers have infinite shots, the user is out in space where players can't reach anyway and the user can retreat anywhere if they are fired at, and none of the on-station pods can challenge the Strelka in a fight because their phasers are too comparatively weak compared to it. A great answer to a "strelka nerd" would be to use the podbuster grenades and/or heavy phasers in the Armory, but that requires an HoS to be present so that people can access them, which isn't always the case because of the job's whitelisted nature.
What are some ways that we can deal with a Strelka as it stands? And if possible, what are some ways we can better balance the Strelka to prevent it from being an easy to get and risk-free mass-murder weapon? One method a Discord user suggested that I liked was to have the Strelka come in separate parts that a player has to assemble to create a Strelka. That way the player will have to dedicate some time and effort to get it.