10-05-2019, 12:44 AM
To add for reasons to have an 'endless' (or very extended) round, I often find that I'm often unwilling to really commit to an RP idea/scenario if I know the end of the round is coming soon. Furthermore, even when I have an idea for a medsci experiment (typically genetics/non-antag pathology) to build a small rp scenario around, I have to basically beeline to whatever research is needed for it in order to implement said scenario, because if I don't get it ASAP, then we'll have all of 10 minutes or so to actually play around with it. A longer round would alleviate this pressure greatly, meaning I would be both more willing to RP at round start, and/or we would actually have time to play around with it.
Of course, now theres the issue that often people will blow up the ship mid-round and the shuttle will get called early anyways, which would make the default round length irrelevant.
Of course, now theres the issue that often people will blow up the ship mid-round and the shuttle will get called early anyways, which would make the default round length irrelevant.