RP Town Hall Round Up - 29 SEP 2019 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: RP Discussion (https://forum.ss13.co/forumdisplay.php?fid=39) +--- Thread: RP Town Hall Round Up - 29 SEP 2019 (/showthread.php?tid=13037) |
RP Town Hall Round Up - 29 SEP 2019 - UrsulaMejor - 09-29-2019 Howdy, crew! Today at 12pm PST the Discord server had a roleplayer town-hall where we aired out our various issues, criticisms, and suggestions for the RP server. The purpose of the town hall was to be "an open forum for discussion about issues you think the rp server is facing and what could be done to fix it." Slacker Magician wrote up the following summary as the conversation took place, although some stuff may have been missed as the town hall took place over the course of two and a half hours and was rather fast. Quote:///BIG WARNING NOTE: THIS ONLY LIGHTLY SUMMARIZES IT, AND DOES NOT FULLY REPRESENT ALL SIDES OF THE COMMUNITY AS IT IS MAINLY OBSERVATIONS, THANK YOU// Overall, it seems that there were four major complaints:
I would very much like it if the town hall continued onto the forums and if we continued to discuss these issues, and potential solutions, in this thread. It is okay if the thread strays a bit from the original topic, but be respectful. Towards each other, towards the administration, and towards the server. Do not shitpost in this thread. Thank You, Urs <3 Some ancillary topics that came up (in no particular order, as I remember them):
RE: RP Town Hall Round Up - 29 SEP 2019 - Comrade f191 - 09-29-2019 While I do not actively play the RP Server, and thus cannot fully speak of it, I can certainly confirm that one of the few things that keeps the RP Server active is the extra players that move to Goon1 on the 13th and the day or two following. My suggestion for Goon 1 would be the hosting of either more events on Goon2 that push people onto Goon1 to avoid it, or the hosting of RP-Orientated Events on Goon1. RE: RP Town Hall Round Up - 29 SEP 2019 - Ravenmeister - 09-29-2019 All of those summaries seems about accurate to me, best and easiest to fix is Number One, lack of direction is probably tied in with 1, and 4, and 2 happens when you have *extremely* low player counts like we do. RE: RP Town Hall Round Up - 29 SEP 2019 - Sundance - 09-30-2019 Not an RP goer myself, but something I found on the RP server is that it's trying to be Player V Environment without much Environment to contend against and as such players make their own stories. Unfortunately, players can only be so creative over the course of a 2 hour round and it inevitably leads back to PvP. But it's a tentative PvP, with a soft touch that doesn't encourage interaction. This post pretty much confirms this suspicion. I'd say lack of direction is the biggest offender here, but to put an optimistic twist on it, Manta is a very good map to showcase what sort of direction we should take. In the literal sense - it's moving. I feel for the RP server to work, it needs to be heavily invested in this FTL-esque interactions. This means the server pop actually wouldn't make that much of an issue as you're constantly engaged with the environment. Someone had a vary salient point on Reddit regarding Goon on how rounds play out. We lack RnD so as the round progresses, the station/ship goes to shit and while there may be home improvements here and there, it's inevitably fire and piss everywhere. While not exactly in direct contrast, other servers such as TG have a noticeable improvement to tech as the round progresses. This was where my suggestion for a "DM" style admin where a trusted individual effectively controls a narrative kind of falls in. This doesn't essentially require an admin, but rather the DM acts as Nanotrasen officials, sending information via the bridge and altering the map by spawning various things as the ship arrives. This would require a special menu of sorts, I would think. An alternative would be to not have this role and to concentrate on randomly generated environments. But I fear that this randomly generated environments may be restrictive - there's only so many times one can enter a derelict room with dead bodies and some flavortext items thrown in before it becomes repetitive. Both of these seem a colossal pain to code. What's Artemis, I've heard it being mentioned before? RE: RP Town Hall Round Up - 29 SEP 2019 - Surimi - 10-03-2019 I used to play on the RP server a lot, but I feel like it was a very different server 6-9 months ago. Broadly speaking I feel more sympathetic to the "less dedicated player" side, in that while I prefer being in an RP environment, I feel like the RP has always worked best for me when it's fairly lighthearted. While everyone is theoretically supposed to be doing their job on a space station, it's a weird, surreal space station, and I feel like it works best when players are permitted to act accordingly. On the other hand, of the rounds I've played on the RP server recently a significant proportion have been ruined by one person testing their powergaming skills, so that's definitely a problem too. Other than my personal RP related opinions, think the major problem with the RP server is that it is just Goon with stricter RP rules. I've noticed a lot of people on Goon (including myself) are clearly LRPing even though it's not an RP server, so it's not like there's no appetite for RP in the community. Instead, I think people are put off GoonRP by the lack of players, lack of action and worries about cliquishness and following RP requirements. I think the way to revive the RP server isn't necessarily to tighten RP requirements, but to give it things like dedicated game modes or just a different pace. For example, I remember when the RP server mostly ran extended, a lot of people seemed to be playing there primarily because they liked extended. I'm definately not saying go back to running full-time extended, but something to make playing on GoonRP different might help to prevent people from just gravitating to the most populated server. RE: RP Town Hall Round Up - 29 SEP 2019 - Superlagg - 10-04-2019 I think RP would be greatly improved with the addition of some sort of endless mode, and not just cus its one of the wildly impractical, massive undertakings of ideas I keep harping on about. I think we can trust the RP crowd to make fun use of a multi-day-long shift. Course I don't mean they'd have to be there for days on end, they ain't *that* big of turbonerds, but I think that some persistence of a station and, by extension, characters and storylines and jobs and shit might prove to be a fun RP thing. RE: RP Town Hall Round Up - 29 SEP 2019 - Ion Mage - 10-05-2019 To add for reasons to have an 'endless' (or very extended) round, I often find that I'm often unwilling to really commit to an RP idea/scenario if I know the end of the round is coming soon. Furthermore, even when I have an idea for a medsci experiment (typically genetics/non-antag pathology) to build a small rp scenario around, I have to basically beeline to whatever research is needed for it in order to implement said scenario, because if I don't get it ASAP, then we'll have all of 10 minutes or so to actually play around with it. A longer round would alleviate this pressure greatly, meaning I would be both more willing to RP at round start, and/or we would actually have time to play around with it. Of course, now theres the issue that often people will blow up the ship mid-round and the shuttle will get called early anyways, which would make the default round length irrelevant. |