07-02-2013, 08:37 PM
Klayboxx Wrote:The thing is, he's working at mismatched sizes - what would be a single pixel at 32x is a single pixel in the face portion on his, but the outer frame is four pixels per dot. Unless you use a "smoothing" resize you lose most of the smaller detail when resizing it to proper size for the game, and if you do use that type of resize the end product is mushy and unsuited to a clean pixel style. If he were just upsizing them for visibility there wouldn't be any single pixels, just 4-pixel blocks.ClockworkCupcake Wrote:Sundance Wrote:WIPWhy are you working in 64x64? Tiles are 32x32 and (to my memory) the AI is just one tile. It's especially clear because you're working over a sized-up base. Even if you resize these to fit it'll mess up what you have already, like so:
Half way through..
Let me know if something doesn't look right, or seems off.
I'm p sure he's just enlarging them so you can see them easily.
Anyway enough words about pixels I did some faces because I like this idea: