07-01-2019, 09:31 AM
(This post was last modified: 07-05-2019, 07:17 AM by The Gorog. Edited 2 times in total.)
Ok, here is my first addition.
It's a display case for showing off unused community sprites.
It auto generates a list of all the sprite names inside the dmi file and randomly selects one when spawned.
You can either spawn a /obj/item/showpiecespawner to just get the item with a sprite
or /obj/cover/showpieceshowcase for it to spawn a glass top, wood case and the sprite item inbetween.
The sprites are just a child of obj/item and have no special procs or uses.
Please place a few of these /obj/cover/showpieceshowcase /obj/showpieceshowcase_fullset around the map.
They use 4 dummy walls to prevent people grabbing items through the case.
Edit 05.07.:
Removed the dummy walls, made the glass breakable and turned the case itself into a child of tables.
Items spawned inside the case will be anchored and cant be picked up until the glass is broken.
This will require you to replace the old showcase.dm and replace already placed cases with the new object path.
The cases are based on /obj/cover, which should be in /code/WorkInProgress/wizardset.dm and their sprites in icons/turf/adventure.dmi
I may eventually send an updated showcase.dmi file, which wont need anything but a replacement.
The code is made to auto generate and not need any changes for new sprite additions.
![[Image: 5a70e3ca62def06268665b093d391c38.png]](https://i.gyazo.com/5a70e3ca62def06268665b093d391c38.png)
![[Image: 3c642e62e53210070ae96ce4baf15f0a.png]](https://i.gyazo.com/3c642e62e53210070ae96ce4baf15f0a.png)
https://drive.google.com/file/d/1uTMDgZK...sp=sharing
And here is addition number 2!
I made a pair of squeaky boots, like the ones from the Sponge Bob episode.
I will just link to my already existing post for it here: https://forum.ss13.co/showthread.php?tid...#pid137191
There is a small problem with implementing these, though. I had to add 3 lines to sound.dm and dont know how I would circumvent this.
I marked the 3 lines by adding a //THIS LINE at their end. Tell me how to handle this the best way.
Also I am absolutely sure that this file will have changed since 2016, especially now that all shoes make sounds.
Thanks to 2027 this shouldn't be a problem anymore. File has been updated and line 9 in clothing.dm replaced with the needed list.
https://drive.google.com/file/d/1dxTKBxJ...sp=sharing
It's a display case for showing off unused community sprites.
It auto generates a list of all the sprite names inside the dmi file and randomly selects one when spawned.
You can either spawn a /obj/item/showpiecespawner to just get the item with a sprite
or /obj/cover/showpieceshowcase for it to spawn a glass top, wood case and the sprite item inbetween.
The sprites are just a child of obj/item and have no special procs or uses.
Please place a few of these /obj/cover/showpieceshowcase /obj/showpieceshowcase_fullset around the map.
They use 4 dummy walls to prevent people grabbing items through the case.
Edit 05.07.:
Removed the dummy walls, made the glass breakable and turned the case itself into a child of tables.
Items spawned inside the case will be anchored and cant be picked up until the glass is broken.
This will require you to replace the old showcase.dm and replace already placed cases with the new object path.
The cases are based on /obj/cover, which should be in /code/WorkInProgress/wizardset.dm and their sprites in icons/turf/adventure.dmi
I may eventually send an updated showcase.dmi file, which wont need anything but a replacement.
The code is made to auto generate and not need any changes for new sprite additions.
![[Image: 5a70e3ca62def06268665b093d391c38.png]](https://i.gyazo.com/5a70e3ca62def06268665b093d391c38.png)
![[Image: fc1a57bff5ebddab8c31b8dcfb8cf5e9.gif]](https://i.gyazo.com/fc1a57bff5ebddab8c31b8dcfb8cf5e9.gif)
![[Image: 3c642e62e53210070ae96ce4baf15f0a.png]](https://i.gyazo.com/3c642e62e53210070ae96ce4baf15f0a.png)
https://drive.google.com/file/d/1uTMDgZK...sp=sharing
And here is addition number 2!
I made a pair of squeaky boots, like the ones from the Sponge Bob episode.
I will just link to my already existing post for it here: https://forum.ss13.co/showthread.php?tid...#pid137191
There is a small problem with implementing these, though. I had to add 3 lines to sound.dm and dont know how I would circumvent this.
I marked the 3 lines by adding a //THIS LINE at their end. Tell me how to handle this the best way.
Also I am absolutely sure that this file will have changed since 2016, especially now that all shoes make sounds.
Thanks to 2027 this shouldn't be a problem anymore. File has been updated and line 9 in clothing.dm replaced with the needed list.
https://drive.google.com/file/d/1dxTKBxJ...sp=sharing