05-18-2019, 04:37 AM
(This post was last modified: 05-18-2019, 04:41 AM by AwkwardDryad. Edited 1 time in total.)
Wow, this looks great. I had a similar idea to window layout like this. The current "Long Item Name --vend-- format was a little weird so i thought of using an "--item name-- image" format and your interface is a work of art. The only issue i see arising is the long scroll bar needed to accommodate the robust buttons in longer menus like the mech comp dispenser and the nanomed.
I fully support this interface:
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- The art style is 10/10 in line with the feel of ss13.
- It's user friendly
- It's great on the eyes
- It gives wires a visual representation they've never had
- It gives players information on the item's they're vending which is fantastic for new players and on top of that....
- It pairs item names with the actual sprite of that item.
The only things that could possibly make this better is, in the case of something like the nanomed, items divided into categories (i.e. patches, bottles, syringes, pills, and misc (They could just be soft divided into categories, it doesn't have to be visual as that would take away from the simpleness of the interface)) then being in **Alphabetical Order** within those categories. Or maybe no categories and only alphabetical order would be nice.
p.s. I just noticed the colorblind text. I'm not colorblind, but I always love to see accommodation for colorblind people in games
I fully support this interface:
-----------------------------------
- The art style is 10/10 in line with the feel of ss13.
- It's user friendly
- It's great on the eyes
- It gives wires a visual representation they've never had
- It gives players information on the item's they're vending which is fantastic for new players and on top of that....
- It pairs item names with the actual sprite of that item.
The only things that could possibly make this better is, in the case of something like the nanomed, items divided into categories (i.e. patches, bottles, syringes, pills, and misc (They could just be soft divided into categories, it doesn't have to be visual as that would take away from the simpleness of the interface)) then being in **Alphabetical Order** within those categories. Or maybe no categories and only alphabetical order would be nice.
p.s. I just noticed the colorblind text. I'm not colorblind, but I always love to see accommodation for colorblind people in games