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Cyborgs should be able to rename themselves when activated/rebrained.
#4
I'm not sure what the issue is but that currently isn't happening. The little AI shells keep the "Robot ###" name and the larger borgs seem to revert to the default "Cyborg XXX-##" name, even if you rename them manually.
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RE: Cyborgs should be able to rename themselves when activated/rebrained. - by Zamujasa - 05-09-2019, 11:44 AM

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