Cyborgs should be able to rename themselves when activated/rebrained. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cyborgs should be able to rename themselves when activated/rebrained. (/showthread.php?tid=12169) |
Cyborgs should be able to rename themselves when activated/rebrained. - Zamujasa - 05-09-2019 Round-start cyborgs can name themselves, but cyborgs created afterwards, either from creating a new cyborg or inserting a brain into an already made one, cannot. Changing this would be good and would help reduce the number of "Cyborg XXX-00" names. RE: Cyborgs should be able to rename themselves when activated/rebrained. - Skornzy - 05-09-2019 I recall the ability to name yourself once borged being a feature before, and I'm not clear on why that was removed. In a similar vein it would be nice if AI controlled borgs would go by the AI's current name again as well. RE: Cyborgs should be able to rename themselves when activated/rebrained. - Technature - 05-09-2019 (05-09-2019, 10:16 AM)Skornzy Wrote: In a similar vein it would be nice if AI controlled borgs would go by the AI's current name again as well. I thought it did, you just had to leave and re-enter it... RE: Cyborgs should be able to rename themselves when activated/rebrained. - Zamujasa - 05-09-2019 I'm not sure what the issue is but that currently isn't happening. The little AI shells keep the "Robot ###" name and the larger borgs seem to revert to the default "Cyborg XXX-##" name, even if you rename them manually. |