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Idea: Dead man's switch
#11
(05-03-2019, 05:03 AM)MrMagolor Wrote: I know that health sensors exist on other servers as a thing you can add to an assembly similar to signallers/proximity sensors, and they can be set to either trigger on death or when you enter crit.

Also, suicide vests are really annoying to make, because they require an armor vest for some reason. Shouldn't you be able to use at least a toolbelt for something like that?

Think they didnt want it to be too easy to make, so you have to atleast get your hands on the armor.
And thanks to that, I have only ever seen one once in my 1 1/2 to 2 years of playing. 

Its easier to just mix your chems with the beaker drag and drop instead, or use a preheated beaker.

(05-02-2019, 05:36 AM)Wisecrack34 Wrote: I like the idea of requiring it to be held, blowing up if it gets dropped. I swear there was a big thread about this a bit back.

https://forum.ss13.co/showthread.php?tid=11520
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Messages In This Thread
Idea: Dead man's switch - by ThatOneBoiInToxins - 05-01-2019, 05:19 PM
RE: Idea: Dead man's switch - by KikiMofo - 05-01-2019, 06:32 PM
RE: Idea: Dead man's switch - by NateTheSquid - 05-01-2019, 06:41 PM
RE: Idea: Dead man's switch - by Berrik - 05-01-2019, 06:48 PM
RE: Idea: Dead man's switch - by Arcvasti - 05-01-2019, 08:03 PM
RE: Idea: Dead man's switch - by Frank_Stein - 05-01-2019, 08:20 PM
RE: Idea: Dead man's switch - by Wisecrack34 - 05-02-2019, 05:36 AM
RE: Idea: Dead man's switch - by KikiMofo - 05-02-2019, 12:22 PM
RE: Idea: Dead man's switch - by Superlagg - 05-02-2019, 12:27 PM
RE: Idea: Dead man's switch - by MrMagolor - 05-03-2019, 05:03 AM
RE: Idea: Dead man's switch - by The Gorog - 05-06-2019, 07:31 AM

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