06-07-2019, 08:54 AM
(This post was last modified: 11-12-2020, 09:47 AM by Sundance. Edited 4 times in total.
Edit Reason: Mixed the stress values around!
)
EDIT: This post was made in 2019 when things were a little different. I’ve amended it to suit 2020 and trimmed some fat:
Big Idea 1: Hunger and Thirst are balanced a little so that you actually eat/drink during a round*
Hunger has 5 stages. It takes 30 minutes to go from 100 to 25 (Malnutrition). NB: These effects are accumulative!
Stage 1* (100-75): Sated. Gives you the “Sated” bioeffect if food is eaten during this stage
Stage 2 (75-50): Peckish. Other than a grumbly message at 75 and a grumbly message at 50, it has no other cons.
Stage 3* (50-25): Hungry. Your stomach gains sentience!
Stage 4 (25-0): Malnutrition. Gains “Malnutrition” ailment. See below.
Stage 5 (0) Extreme Malnutrition.
Thirst has 5 stages. It takes 25 minutes to go from 100 to 25 (Dehydrated). NB: These effects are accumulative!
Stage 1* (100-75): Hydrated. Gives you the “Hydrated” bioeffect if liquid is drank during this stage.
Stage 2 (75-50) Thirsty. Same as Peckish, a message at 75 and at 50.
Stage 3* (50-25) Parched. Your eyes and mouth start to dry.
Stage 4 (25-0) Dehydration. Gains “Dehydrated effect”. See below.
Stage 5 (0) Extreme Dehydration.
* Notes:
Big Idea 2: Hunger and Thirst now have ailments* once they reach a threshold.
Ailment for Hunger and Thirst = Malnutrition / Dehydration
Effects:
1. You gain the currently implemented “apathy” effect, whereby you “don’t feel like doing that”. This should be toned down somewhat and food/drink related items should not be apathetic.
2. Food/Drink effectiveness decreases by 50%, meaning you’ll have to eat/drink more to stave off your needs.
3. Max Stamina/Health is reduced by 25% / 15%
4. At zero Hunger or Thirst, Malnutrition or Dehydration becomes extreme, reducing Max Stamina / Health by a further 25%/15%! Don’t get in a fight!
Cure: Nutrients/Saline OR Lots of eating/drinking.
Nutrients is a pill which is available in medical/medical vending machines, and other alternatives*. It is only effective if you have Malnutrition. It will rapidly increase your hunger bar back to 40 so long as it is in your system. Saline Solution is a common medicine, it now works to cure Dehydration in the same manner as Malnutrition. There are now other alternatives.*
OR
Lots of eating/drinking. The ailment will cure itself if you bring your bar back up to 40. This may prove a little more difficult than normal due to the 50% food/drink effectiveness!
* Notes:
Big Idea 3: Stress
!!NOTE: This a WIP and requires further discussion!!
Stress is an amalgamation of hygiene, sleep and various factors. It is unlike the other motives in that it is not based off time and starts off at 0, going up to 100. It’s not meant to be something that’s sudden, it’s meant to ramp up slowly but surely over time.
Things that cause stress: (note: This list is not concrete and is mostly fun spitballing)
Things that alleviate stress
Notes:
Big idea #4: Stress as ailment.
Stress is a little more spaced out and more in the background than both Food/Drink
Stage 1 (0-30): Comfortable. No effects.
Stage 2 (30-80): Troubled. Similar to peckish, you receive a message in 30 and a message when you're about to reach 80
Stage 3 (80-100): Disturbed. Gains "Disturbed" ailment.
Stage 4 (100): Deeply Disturbed.
Ailment: Disturbed.
1. You’ll whisper/mutter to yourself occasionally.
2. Observing, it will show up that they look visibly upset and confused.
3. As a debuff, occasionally your intents will switch at random. This could be coupled with the text “You feel harmless!” or “You feel aggressive!”, etc.
4. At 100 stress, you become vacant and unable to use computers (like brain damaged). This is coupled with uncontrollable shaking.
Cure: Antipsychotic OR Stress relief.
Halo is a good cure for this. The cure functions exactly like Nutrients/Saline, in that it is ineffective for treating Stress unless you have the Disturbed ailment. When Halo is in your system, it will rapidly decrease your stress to 60.
OR
Stress relief. Due to the fact that the Disturbed Ailment does not actually reduce effectiveness, a nip in the Sleeper or taking a few drugs/chefs meals will fix what ails you, but it must be reduced to 60 to cure the Ailment.
Final thoughts - what do you think? Too complex? Too debilitating? Juuuust right?
Big Idea 1: Hunger and Thirst are balanced a little so that you actually eat/drink during a round*
Hunger has 5 stages. It takes 30 minutes to go from 100 to 25 (Malnutrition). NB: These effects are accumulative!
Stage 1* (100-75): Sated. Gives you the “Sated” bioeffect if food is eaten during this stage
Stage 2 (75-50): Peckish. Other than a grumbly message at 75 and a grumbly message at 50, it has no other cons.
Stage 3* (50-25): Hungry. Your stomach gains sentience!
Stage 4 (25-0): Malnutrition. Gains “Malnutrition” ailment. See below.
Stage 5 (0) Extreme Malnutrition.
Thirst has 5 stages. It takes 25 minutes to go from 100 to 25 (Dehydrated). NB: These effects are accumulative!
Stage 1* (100-75): Hydrated. Gives you the “Hydrated” bioeffect if liquid is drank during this stage.
Stage 2 (75-50) Thirsty. Same as Peckish, a message at 75 and at 50.
Stage 3* (50-25) Parched. Your eyes and mouth start to dry.
Stage 4 (25-0) Dehydration. Gains “Dehydrated effect”. See below.
Stage 5 (0) Extreme Dehydration.
* Notes:
Big Idea 2: Hunger and Thirst now have ailments* once they reach a threshold.
Ailment for Hunger and Thirst = Malnutrition / Dehydration
Effects:
1. You gain the currently implemented “apathy” effect, whereby you “don’t feel like doing that”. This should be toned down somewhat and food/drink related items should not be apathetic.
2. Food/Drink effectiveness decreases by 50%, meaning you’ll have to eat/drink more to stave off your needs.
3. Max Stamina/Health is reduced by 25% / 15%
4. At zero Hunger or Thirst, Malnutrition or Dehydration becomes extreme, reducing Max Stamina / Health by a further 25%/15%! Don’t get in a fight!
Cure: Nutrients/Saline OR Lots of eating/drinking.
Nutrients is a pill which is available in medical/medical vending machines, and other alternatives*. It is only effective if you have Malnutrition. It will rapidly increase your hunger bar back to 40 so long as it is in your system. Saline Solution is a common medicine, it now works to cure Dehydration in the same manner as Malnutrition. There are now other alternatives.*
OR
Lots of eating/drinking. The ailment will cure itself if you bring your bar back up to 40. This may prove a little more difficult than normal due to the 50% food/drink effectiveness!
* Notes:
Big Idea 3: Stress
!!NOTE: This a WIP and requires further discussion!!
Stress is an amalgamation of hygiene, sleep and various factors. It is unlike the other motives in that it is not based off time and starts off at 0, going up to 100. It’s not meant to be something that’s sudden, it’s meant to ramp up slowly but surely over time.
Things that cause stress: (note: This list is not concrete and is mostly fun spitballing)
Things that alleviate stress
Notes:
Big idea #4: Stress as ailment.
Stress is a little more spaced out and more in the background than both Food/Drink
Stage 1 (0-30): Comfortable. No effects.
Stage 2 (30-80): Troubled. Similar to peckish, you receive a message in 30 and a message when you're about to reach 80
Stage 3 (80-100): Disturbed. Gains "Disturbed" ailment.
Stage 4 (100): Deeply Disturbed.
Ailment: Disturbed.
1. You’ll whisper/mutter to yourself occasionally.
2. Observing, it will show up that they look visibly upset and confused.
3. As a debuff, occasionally your intents will switch at random. This could be coupled with the text “You feel harmless!” or “You feel aggressive!”, etc.
4. At 100 stress, you become vacant and unable to use computers (like brain damaged). This is coupled with uncontrollable shaking.
Cure: Antipsychotic OR Stress relief.
Halo is a good cure for this. The cure functions exactly like Nutrients/Saline, in that it is ineffective for treating Stress unless you have the Disturbed ailment. When Halo is in your system, it will rapidly decrease your stress to 60.
OR
Stress relief. Due to the fact that the Disturbed Ailment does not actually reduce effectiveness, a nip in the Sleeper or taking a few drugs/chefs meals will fix what ails you, but it must be reduced to 60 to cure the Ailment.
Final thoughts - what do you think? Too complex? Too debilitating? Juuuust right?