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Reworking Motives (I’ve got the Joy edition)
#1
EDIT: This post was made in 2019 when things were a little different. I’ve amended it to suit 2020 and trimmed some fat:

Big Idea 1: Hunger and Thirst are balanced a little so that you actually eat/drink during a round*


Hunger has 5 stages. It takes 30 minutes to go from 100 to 25 (Malnutrition). NB: These effects are accumulative!

Stage 1* (100-75): Sated. Gives you the “Sated” bioeffect if food is eaten during this stage
Stage 2 (75-50): Peckish. Other than a grumbly message at 75 and a grumbly message at 50, it has no other cons.
Stage 3* (50-25): Hungry. Your stomach gains sentience!
Stage 4 (25-0): Malnutrition. Gains “Malnutrition” ailment. See below.
Stage 5 (0) Extreme Malnutrition.

Thirst has 5 stages. It takes 25 minutes to go from 100 to 25 (Dehydrated). NB: These effects are accumulative!

Stage 1* (100-75): Hydrated. Gives you the “Hydrated” bioeffect if liquid is drank during this stage.
Stage 2 (75-50) Thirsty. Same as Peckish, a message at 75 and at 50.
Stage 3* (50-25) Parched. Your eyes and mouth start to dry.
Stage 4 (25-0) Dehydration. Gains “Dehydrated effect”. See below.
Stage 5 (0) Extreme Dehydration.

* Notes:

1. Stage 1 gives you positive bioeffect, giving you the “Sated” and “Hydrated” status. These statuses both decrease the Hunger/Thirst rate by 25% while active and increases your stamina/health by a small amount respectively.
2. Stage 3 has no negative effects but is much more obvious to you and your crewmembers. For Hunger, your stomach will growl at other crew (if the crew is hungry, theirs will growl back!). For Thirst, your eyes will start to cloud slightly (akin to welding without glasses) and you’ll occasionally smack your lips due to how dry your mouth is.

Big Idea 2: Hunger and Thirst now have ailments* once they reach a threshold.

Ailment for Hunger and Thirst = Malnutrition / Dehydration

Effects:
1. You gain the currently implemented “apathy” effect, whereby you “don’t feel like doing that”. This should be toned down somewhat and food/drink related items should not be apathetic.
2. Food/Drink effectiveness decreases by 50%, meaning you’ll have to eat/drink more to stave off your needs.
3. Max Stamina/Health is reduced by 25% / 15%
4. At zero Hunger or Thirst, Malnutrition or Dehydration becomes extreme, reducing Max Stamina / Health by a further 25%/15%! Don’t get in a fight!


Cure: Nutrients/Saline OR Lots of eating/drinking.

Nutrients is a pill which is available in medical/medical vending machines, and other alternatives*. It is only effective if you have Malnutrition. It will rapidly increase your hunger bar back to 40 so long as it is in your system. Saline Solution is a common medicine, it now works to cure Dehydration in the same manner as Malnutrition. There are now other alternatives.*
OR
Lots of eating/drinking. The ailment will cure itself if you bring your bar back up to 40. This may prove a little more difficult than normal due to the 50% food/drink effectiveness!

* Notes: 
1. It’s an ailment, but I’d personally think it would be very cool if something else other than the medscan reveals it. I think the penlight would be great for this!
2. Other alternatives could be Desperate Dan’s Vitamin pills and DD Isotonic in the vending machines. It works, but it’s DD! Botany alternatives could be Soylent Green and Coconut! 


Big Idea 3: Stress
!!NOTE: This a WIP and requires further discussion!!

Stress is an amalgamation of hygiene, sleep and various factors. It is unlike the other motives in that it is not based off time and starts off at 0, going up to 100. It’s not meant to be something that’s sudden, it’s meant to ramp up slowly but surely over time.

Things that cause stress: (note: This list is not concrete and is mostly fun spitballing)

+2 slipping on vomit/piss/blood
+4 an item of clothing gets a a dirty prefix*
+5 pissing yourself
+ 1/min if miasma in your system*
+1 wraith speaks to you
+5 ingesting certain chemicals that target brain i.e: Sarin, etc.
+10 if Ailment
+5 if missing limb or organ
+10 if on Fire
+5 if Suffocating
+10 Entering The Void
+20 ejecting from cloning
+ 50 reading the King in Yellow
+ 50 Disaster round

Things that alleviate stress 

-4 removing prefixes from clothing
-Varied per min if drug in system
-5 eating a meal cooked by the chef or a drink made by a barman
-10 unwrapping a present
-10 escaping on the shuttle
-10 Eating a painkiller if in red health/critical or is effected by pain
-2/3 per min getting some rest on a bed/sleeper
-20 Winning the slot machine
-10 Removing Ailment
-5 is missing limb/organ is replaced.
-10 Ingesting Fluoxetine. Addictive.
-25 Ingesting Joy pill. Highly addictive and mutagenic.*
-1 per min having a Shower.
-1 Working out.

Notes: 

1. Cleaning your clothing which removes the prefix removes this Stress!
2. Doctors, Security and the Chaplain have a bulwark towards dead things and aren't effected by Miasma!
3. Fluoxetine is medical based. Be warned it is addictive, so use is sparingly. Joy on the other hand is available in DD and can be grown in Botany as a mutation of Glowing Fruit. It will mutate your ass but you’ll be stress free. I’ve got the joy...
4. Antagonists could be naturally resilient towards stress (or might not get stressed at all!)


Big idea #4: Stress as ailment.
Stress is a little more spaced out and more in the background than both Food/Drink

Stage 1 (0-30): Comfortable. No effects. 
Stage 2 (30-80): Troubled. Similar to peckish, you receive a message in 30 and a message when you're about to reach 80
Stage 3 (80-100): Disturbed. Gains "Disturbed" ailment.
Stage 4 (100): Deeply Disturbed.

Ailment: Disturbed.
1. You’ll whisper/mutter to yourself occasionally.
2. Observing, it will show up that they look visibly upset and confused.
3. As a debuff, occasionally your intents will switch at random. This could be coupled with the text “You feel harmless!” or “You feel aggressive!”, etc.
4. At 100 stress, you become vacant and unable to use computers (like brain damaged). This is coupled with uncontrollable shaking.
 
Cure: Antipsychotic OR Stress relief.

Halo is a good cure for this. The cure functions exactly like Nutrients/Saline, in that it is ineffective for treating Stress unless you have the Disturbed ailment. When Halo is in your system, it will rapidly decrease your stress to 60.
OR
Stress relief. Due to the fact that the Disturbed Ailment does not actually reduce effectiveness, a nip in the Sleeper or taking a few drugs/chefs meals will fix what ails you, but it must be reduced to 60 to cure the Ailment.

Final thoughts - what do you think? Too complex? Too debilitating? Juuuust right? 
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Reworking Motives (I’ve got the Joy edition) - by Sundance - 06-07-2019, 08:54 AM

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