01-14-2019, 08:31 AM
(This post was last modified: 01-14-2019, 08:34 AM by warcrimes. Edited 1 time in total.)
what if :
a) remove all delays on all patches
b) make patches very slowly infuse their chems, requiring 30+ seconds of skin contact to dump it all
c) make patches removable by self-clicking with grab / disarm, with open hand, removing the last placed patch (stack, not queue)
d) give a red "this patch feels weird" for custom patches with reagents other than whitelisted "good" chems.
this accomplishes most of the wants in this thread without most of the broken rebalancing.
> patches become less broken, while medical docs retain the most effective means of healing (yknow, the rest of medbay, including cryotubes!!!!)
> deathpatches become less obvious, and while still distinct from "pristine" med patches, indistinguishable from "okay" med patches.
> realism
a) remove all delays on all patches
b) make patches very slowly infuse their chems, requiring 30+ seconds of skin contact to dump it all
c) make patches removable by self-clicking with grab / disarm, with open hand, removing the last placed patch (stack, not queue)
d) give a red "this patch feels weird" for custom patches with reagents other than whitelisted "good" chems.
this accomplishes most of the wants in this thread without most of the broken rebalancing.
> patches become less broken, while medical docs retain the most effective means of healing (yknow, the rest of medbay, including cryotubes!!!!)
> deathpatches become less obvious, and while still distinct from "pristine" med patches, indistinguishable from "okay" med patches.
> realism